I'm trying to create a menu system in a similar vein as Legend of Zelda: Minish Cap. I tried making a scene from scratch but the engine spits out vague errors relating to the Yanfly plugins I have installed. (I have no idea if this is a Yanfly Core issue or if it's an issue with 1.5.1 but I feel like it's not worth the trouble trying to fix because...) I've put together a functioning quasi-menu using a couple of parallel processing common events, some pictures, and some global variables. I need to pause the events that are going on behind the menu. As far as I know, the only pause function will pause the events of my quasi-menu as well. Does anyone know a good solution to this?
And before some smart alec says it, uninstalling the Yanfly plugins isn't a solution.
Need a pause function for my quasi-menu
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If you're just looking to stop events from moving around while you have the menu up, yanfly has a plugin called Stop Map Movement that might be able to help. It lets you use a plugin command to stop all events from moving and also to stop the player from being able to move.