Need a little help with RPG Maker and Sideview Battler Sprites

● ARCHIVED · READ-ONLY
Started by Eff-n-Geoff 11 posts View original ↗
  1. Hi there, I have only just started to get to grips with RPG Maker MV and am really impressed so far ... however I am using the Pop Horror City pack (resized as per the guidelines) and the side-view battler images are just going a bit wonky! 

    As you can see in the attached screenshot it is taking a weird cut of the png - what am I doing wrong here?

    Many thanks, and sorry if this is an obvious question.

    Screen Shot 2015-10-26 at 13.45.39.png
  2. If I had to guess, it'd be your resulting resized image is still the wrong size.
  3. make sure your characters are properly centered within a frame.

    so if you have a 3 by 48pixel horizontal spritesheet, and the actual pixels of the character is 44pixels, the leftmost pixel must be in the 3rd pixel of the frame and the rightmost pixel is on the 46th pixel of the frame (centered).

    even if you resize the whole image, chances are that the character pixels aren't centered.

    if it doesn't help, can you post the original images and the resized ones? thanks..
  4. Ah, so are the battler sprites 48 x 48 - 3 across?

    I don't think I can post the images as they are from the Pop Horror City paid DLC, sorry!
  5. I'm just guessing but here's what i think:

    (by the way the image you posted doesn't look like a battler, more like character sheet but anyway)

    So RMMV chops up your images horizontally dividing it by whatever preset amount of frames an animation does right

    So for example there are 3 frames per walk downward animation (i think, check the existing character spritesheets).

    The sprite image's width is "frame width x 3". If per frame you have 48 pixesl for your person, that will be 144px wide. height will be "frame height x 4" which is like a row for walk down, left, right, up.

    So now if your person isn't centered properly, in that 48 frames (144px over 3), RMMV will display it like what you have above.

    I would suggest modifying your images so that your character is centered. (yes its a little bit more work)

    |----- 48px ------|

    |         \o/          |    <--- the first and last pixel of the character's hands should have the same amount of distance from the edges of the frame

    |          |||           |

    |         /  \          |
    |------------------|

    |----- 48px ------||----- 48px ------||----- 48px ------|

    |         \o/          ||         \o/          ||         \o/          |

    |          |||           ||          |||           ||          |||          |

    |         /  \          ||         /  \          ||         /  \          |
    |-------------------||------------------||------------------|

    I dont have access to anything at work right now lol but i hope you get what i mean.
  6. Archeia said:
    For Sideview Battlers:

    OB0rLBf.png
    This is how your SV Battler sheet has to look like.
  7. Ah, it seems those weren't included in the Pop Horror City pack. I think it might be possible that an ABS plugin would be required but I don't believe one exists as yet for RPG MV
  8. keeno79 said:
    Ah, it seems those weren't included in the Pop Horror City pack. I think it might be possible that an ABS plugin would be required but I don't believe one exists as yet for RPG MV
    Because the Pop Horror City pack was made for Ace and didn't know the upcoming template for MV ^^
  9. Yeah, the battlers as they are in MV didn't exist before now, so VX resources won't have any compatibility as far as the format of the sprite sheet.
  10. Oh well, thank you for your help ... appreciate it. I'll continue with the map and events for now in the hope it may get updated :)
  11. Safe to assume that over time there will be resource packs released for MV just like they were with VX. Just gotta give them time, they are mostly made by the mods and staff here on our forum. Game just came out after all.