Did I do something wrong as well? I don't see where window names are located either . :/
Considering line 4 should be completely commented out....I would go back to the script link and replace the code. It should work after that :)
EDIT: Also updated to version 1.0.3. Pretty much just added optimization so that if the file is not named exactly the plugin parameters will still work. (Thanks lavra!)
Can I use this for plugins with new menus or is this only for default Windows that MV comes with?
Any window that uses the Window_Base as a parent can. I would assume most Windows are made from the base, selectable or command windows. So yes, it would work if the menu creator uses standard Rpgmaker methods.
I cannot seem to get the image to change on Window_MenuActor it is working for everything else so far, but this refuses to change, I have tried renaming the image, switching parameters with another putting it on top, but nothing, it remains default.
I cannot seem to get the image to change on Window_MenuActor it is working for everything else so far, but this refuses to change, I have tried renaming the image, switching parameters with another putting it on top, but nothing, it remains default.
I'm assuming you mean Window_MenuStatus....Window_MenuActor is for when you use Skills and Items on actors...
I'm assuming you mean Window_MenuStatus....Window_MenuActor is for when you use Skills and Items on actors...
And I'm glad everything else works great :)
I feel really silly now, honestly I should have rebooted the program before posting, it wasn't showing Window_SkillStatus in the debug console, so I just assumed since Window_MenuActor was the only other one there that I hadn't already assigned that it was the one that I needed to change, but after you posted this and I rebooted the software it showed Window_SkillStatus xD so it is all working now, thank you so much for this awesome plugin :D
You can use this with battle windows. Battle windows are named different. I think for skills it Window_BattleSkill or something like that. Totally having fun at a party and not near a computer to check, but you can find the exact names of the windows by enabling the debug option and opening up the console.
You can use this with battle windows. Battle windows are named different. I think for skills it Window_BattleSkill or something like that. Totally having fun at a party and not near a computer to check, but you can find the exact names of the windows by enabling the debug option and opening up the console.
Enjoy :)
They do, except for Window_Help lol that one seems to be universal for menu scene and battle scene :(
On a fresh project i can replace Window_Status but when i try the same for Window_Message, nothing happens. Any idea why this is? Window_Message is the window for dialogues, right?
Hi,
try to copy this line:
* @param Window 30 Picture Name
* @desc Name of the picture in the img/pictures folder:
*
And this one:
Nasty.Param.PicWindow_Obj[string(Nasty.Parameters['Window 30 Object Name'])] =
String(Nasty.Parameters['Window 30 Picture Name']);
Don't forget to change the number "30"
Funny enough I ran into this exact issue myself before looking into the code and seeing it was a pretty easy fix (Basically what Helyx said). Now I have a version with 99 options instead of 30. I'll gladly post a link to it to save people from the effort but please don't post this elsewhere, link it to here unless Neldie says its okay. Want to make sure all the traffic for the script still goes through him. https://www.dropbox.com/s/2dd9ovzpslxe996/Nasty_Replace_99Windows_with_Pictures.js?dl=0