MZ (Visustella) Action Sequences Sample Project

● ARCHIVED · READ-ONLY
Started by AkraticHuman 12 posts View original ↗
  1. 38 pre-made action sequences using Visustella's Battle Core (found in their free sample project).
    This action sequence sample project allows you to copy and paste the common events and skills into your project, then alter them as you'd like. Sequences are carefully documented so users can learn and build upon them for their own projects.

    Download - MZ Action Sequences: The Basics

    Terms of Use & Credit
    Optional Credit:
    Human or Akratic Human
    Credit is optional but appreciated. I'd be especially grateful see any projects using these, so please share a link if you can.
    Any use of Visustella plugins of course requires credit to Visustella.
    Non-Commercial: Allowed
    Commercial: Allowed
    Repost: Allowed (a link back to this thread would be nice)
    Edits: Allowed (a link back to this thread would be nice)
    Repost of Edits: Allowed (a link back to this thread would be nice)
    Makers Required: RPG Maker MZ
    Plugins Required: Visustella Battle Core
    Last Updated: November 4th, 2021

    SCREENSHOTS:
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  2. My lord these are amazing! Thank you for not only making these, but going through the trouble of making the sample project for players to look into how you made them or even copy/paste into their own project for ease of use.

    The only issue I noticed was that the "High Jump" skill doesn't let the actor ever actually land, unlike all the other skills.
    Screenshot (67).png
  3. Skymin said:
    My lord these are amazing! Thank you for not only making these, but going through the trouble of making the sample project for players to look into how you made them or even copy/paste into their own project for ease of use.

    The only issue I noticed was that the "High Jump" skill doesn't let the actor ever actually land, unlike all the other skills.
    View attachment 205819
    Whoa! Nice catch. I suppose that jump is much higher than intended. I’ll have to make a quick update. Thanks!

    EDIT: Update has been completed! High Jump should work as intended.
  4. AkraticHuman said:
    Whoa! Nice catch. I suppose that jump is much higher than intended. I’ll have to make a quick update. Thanks!

    EDIT: Update has been completed! High Jump should work as intended.
    Perfect! For going out of your way to fix it (and so fast no less) I donated a little for ya.
  5. Aw thanks! I'm very grateful for your QA assistance!
  6. Thank you for your hard work on this, including the comments to help others understand the process better for their own combinations :). Really appreciate it!
  7. Thanks for the support Dragoon!
  8. AkraticHuman I love your work, THAAAANK'S​

  9. Great sample project! It helped me a lot to learn how to make my own skills. Thank you so much!
  10. Is there a way to make a character spin like a top rather than a flip?
  11. I know this thread is like super old but.... I love the High Jump skill. I have been looking forever for a skill that works like the FFIV Dragoon (Kain) Jump. But... it happens in a single turn. How do you use this skill such that it waits one or two turns (and in return delivers more damage)?
  12. jm47048 said:
    I know this thread is like super old but.... I love the High Jump skill. I have been looking forever for a skill that works like the FFIV Dragoon (Kain) Jump. But... it happens in a single turn. How do you use this skill such that it waits one or two turns (and in return delivers more damage)?
    You have to split the sequence. The part of the sequence where the character jumps goes on a skill that gives the user a state that lasts 2 turns. The state has to restrict the character to attack an enemy while making the attack skill the landing skill. This thread also helps. https://forums.rpgmakerweb.com/inde...-effect-in-mz-with-visustella-plugins.143816/