MZ inspired battler

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Started by Low 163 posts Page 6 of 9 View original ↗
  1. Low said:
    Good call I will likely do a bow or crossbow. I was unsure of a few of them still. 2-5 and 2-6 I think also are a little unclear from my memory. I don't remember if their busts actually indicate a weapon or not.
    I'll admit that I'm being a bit on the selfish side here. In the game I'm making on stream I'm using 1_4, 3_6, both of which your versions are perfect. And I'm using 2_1 as a sword user (which I assume you would probably do anyway as his full art shows him with a sword) and 2_7 as a bow user :p. And I keep thinking if you end up doing all 4 of them I'd definitely switch to these.

    Whatever you decide to do, I love these battlers though.
  2. I added a dragonbones file for michelle/actor1-4. Tested it myself seems to work out but I had some issues with DB in the past. If it works out I'll try and get the rest converted.
  3. Would there be any chance of you doing left-handed variants of any of these battlers? In particular, 1_2 is the one I would need a left-handed variant of most for my own projects. If not, that's okay, I know it wouldn't be a particularly easy change to make, I just figured it was worth a shot to ask. xD
  4. XVoid said:
    Would there be any chance of you doing left-handed variants of any of these battlers? In particular, 1_2 is the one I would need a left-handed variant of most for my own projects. If not, that's okay, I know it wouldn't be a particularly easy change to make, I just figured it was worth a shot to ask. xD
    If it's easy enough to do I will.
  5. Keep up the great work! Hopefully I have time to showcase some cool stuff with the Dragonbones versions.
  6. Low said:
    I added a dragonbones file for michelle/actor1-4. Tested it myself seems to work out but I had some issues with DB in the past. If it works out I'll try and get the rest converted.
    Thank you for adding the DragonBones file; looking forward to seeing the other ones as well.
  7. Double update! Actor 2-7 and 2-1 complete.

  8. Wow, awesome job on both of the new battlers; incredible work as always!
  9. Still waiting for a base so we can use this format with our own original characters!
  10. LunarFlareStudios said:
    Still waiting for a base so we can use this format with our own original characters!
    Man, I can only hope we get this kind of gen, either offically or some third party.
    It's vastly better than the basic chibi we're forced to use.
  11. Low said:
    They are just drawn digitally. Not really any true vector art.
    It's a careful process. theyre built in dragonbones specifically to be exported in 3 frames. So i make a 12 fps animation at 12 frames long. So when I export it at 6fps i only get 3 frames per movement, each movement doesn't loop back as MV/MZ already handles that. I dont name them what they are, instead I number them 1- 18 for 18 moves on a sheet. Export all moves, then texture package them into the MV/MZ format. Lastly resize them to whatever looks best.

    The dragonbones files as they are now wont translate well unless I take extra time to clean them up and make sure they loop smoothly on their own. Easy enough but very tedious! Hope that helps some.
    wow, sounds like quite the process, not sure i understood much of it lol
  12. Amazing work! Any chance of doing actor 2_6? She is lovely, maybe with some huge weapon like greatsword!
  13. bebetoc said:
    Amazing work! Any chance of doing actor 2_6? She is lovely, maybe with some huge weapon like greatsword!
    Does look like those 2 _5 and 6 are next up on the vote list list so i can start on hers the next chance i get. She first struck me as a fist fighter. Although I can definitely see her wieldinga 2handed sword. or axe.
  14. Low said:
    Does look like those 2 _5 and 6 are next up on the vote list list so i can start on hers the next chance i get. She first struck me as a fist fighter. Although I can definitely see her wieldinga 2handed sword. or axe.
    I hate to keep bugging you, but I'd really like you to make a base for this so we can make our own characters with this design. And if you won't do it, can I try?
  15. LunarFlareStudios said:
    I hate to keep bugging you, but I'd really like you to make a base for this so we can make our own characters with this design. And if you won't do it, can I try?
    I think I can make base for these but the only issue is which character? They all have different movements so I'd have basically make a base for ever weapon type. So it's a nice idea but could end up being a lot of work to do properly. I could do one soon to experiment with. You are free to try ofcourse.
  16. Just curious, would it be cool to modify these sprites? Things like recolors or altering weapons, etc?
  17. oriongates said:
    Just curious, would it be cool to modify these sprites? Things like recolors or altering weapons, et
    No problem at all!
  18. Low said:
    I think I can make base for these but the only issue is which character? They all have different movements so I'd have basically make a base for ever weapon type. So it's a nice idea but could end up being a lot of work to do properly. I could do one soon to experiment with. You are free to try ofcourse.
    I wanted one of each weapon type, but a way to add our own weapons (draw them in). If that's too much work for you, I'll definitely try to make my own. I was going to use them in a game, and I didn't exactly want to use the default art style for this project... Chibi just doesn't fit these characters I'm working with.
    So basically, a swing, a thrust, and a missile to start. You know, the basic attack animations in MV and MZ. I always kind of wanted something different to work with, and I can't seem to get them to look right on my own...
  19. Low said:
    No problem at all!

    Awesome! Much appreciated (and excellent work)
  20. Thanks for all your hard work! I really like these battlers!