My player can't walk

● ARCHIVED · READ-ONLY
Started by hoodoo 10 posts View original ↗
  1. Hi, and sorry I guess this question was already asked about 1000 times, but I still can't find a solution for me. 
     

    I'm making a new Pokemon Game with RPG Maker XP and Pokemon Essentials and I just wanted to test it. Everything works fine. After the intro my (new created) player is sent to the start position and I can move in a direction but I can't walk. 

    I looked at the tilesets (there is a O on the field)
    I changed the steps average to the maximum and it still didn't work. 

    And I don't think that it has something to do with intro script. I googled and googled but I can't find anything that is missing. But in case I've attached a screenshot. There are no other events in the new map (only a door event)

    Please, if anyone has an idea what is missing, tell me. Sorry, I know these newbie questions are annoying. 

    zgdiuzgdizudgiud.png
  2. Does the player get transfered to a new map or just a new position on the map with this intro event?

    If it's the second, you forgot to add a selfswitch, so the intro event ends.
  3. slimmmeiske2 said:
    Does the player get transfered to a new map or just a new position on the map with this intro event?

    If it's the second, you forgot to add a selfswitch, so the intro event ends.
    slimmmeiske2 said:
    Does the player get transfered to a new map or just a new position on the map with this intro event?

    If it's the second, you forgot to add a selfswitch, so the intro event ends.
    No, the intro is on another map and the player is switched to a second, different map.
  4. I don't get it. I'm happy to see that it works when I send the player to another map. I can walk everywhere, but it doesn't work on the map I want. And I can't see a difference. The problem has to be the tileset but I don't see it. Could there be anything I've forget? Step average or something that has to do with walking?
  5. If the player can turn into an direction but not walk there, then that position is not passable and you need to change the map there. In RMXP, passability is handled with several options and this basically happens if you use a different transparent tile than the first tile to erase things - the transparent tiles around map structures in XP-Tileset have passabilities set to those specific objects and should not be used without those objects. That is the most often happening passability bug.


    There are some more possibilities, but they all need you to change the map with the correct tiles and settings - search this forum for XP passability or movement problems and you'll get more info on that.


    If the player cannot turn in different directions, then you have an autorun active and need to find that and switch it off.
  6. Andar said:
    If the player can turn into an direction but not walk there, then that position is not passable and you need to change the map there. In RMXP, passability is handled with several options and this basically happens if you use a different transparent tile than the first tile to erase things - the transparent tiles around map structures in XP-Tileset have passabilities set to those specific objects and should not be used without those objects. That is the most often happening passability bug.

    There are some more possibilities, but they all need you to change the map with the correct tiles and settings - search this forum for XP passability or movement problems and you'll get more info on that.

    If the player cannot turn in different directions, then you have an autorun active and need to find that and switch it off.
    Ich bin mir nicht sicher, ob ich weiß was du meinst. Mein Spieler (sollte) auf einer passenden Stelle stehen. Der Boden ist im Teilset als laufbar markiert und das passiert überall auf der gesamten Map, egal wo ich ihn hinstelle. Auf einer anderen funktioniert es aber, ich sehe nur keinen Unterschied. Ich werde mich mal weiter durchs Forum klicken, aber vielen Dank für deine Antwort. 
  7. This is an english-speaking forum, please post your answers always in english even if you know the other person understand your language


    @others: he simply said that the tile should be passable according to the tileset


    @hoodoo: no, somehow and somewhere that tile is not passable. But that's what I meant by saying that in RMXP, there are several ways to block passability - it doesn't help if the tile itself is passable, if there is an invisible and impassable tile on another layer of the map - you need to check all layers for the tile that is impassable, not only the layer where the visible tile is.
  8. WOHO, thanks @andar: When I was mapping I used a white square to erase some misstakes on the second and third layer and somehow made a invisible "wall" like you said. As I marked it with an O in the tileset it works. 

    Thanks for your help and sorry for writing german. 
  9. For all who have the same problem: I solved it by going on map proberties and changing the tileset from inside to outside to make the invisible fields turn into another visible field, so I could delete them. 
  10. hoodoo, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    Make sure you actually use the CORRECT tile (top left) to erase them - don't just change the passability from X to O - that will end up making you able to walk in some places where you shouldn't.


    Also, the "wrong" tile could be used on any of the three layers, though if you do the steps you did (change the tileset), as long as the tile in that position in the new tileset was used it'd still show up.