Just a few odds and ends I made for my game that I would like to share. I will update the OP as I add more.
Credit: Material Source(s) if required by Terms their of use, no need to credit me but if you do use Tea.
Non-Commercial: Free to use
Commercial: Free to use
Repost: allowed
Edits: Allowed (just credit the originator)
Repost of Edits: Allowed (credit the originator)
Maker Required: MV
Mini golf doodads
Animated doodad hot tub
carnival stuff
Apple tree and Apple image
Soooo, I have the attention span of a mosquito. I made an Apple tree and an apple. I might revisit the carnival idea... might not.
Credits: Just1witness (if you
want), CandyCodedResponse (for the base apple image), and whtdragon (for the tree base)

Credits: Just1witness (if you
want), CandyCodedResponse (for the base apple image), and whtdragon (for the tree base)
Sprite lounging on belly kicking legs
Dark cliffs with Dark shaggy grass
Old Man with face set (includes ACE/VX RTP must have Ace/VX) and Chef sprite with face set MV RTP edit (fixed the hat bobbing effect for back view 17apr2017)
Unrolling animated rope ladder (RTP edit)
To use this properly, use it as an event. (put it in your character file) Set a move route to turn stepping animation on for 15 frames only, then use a switch to go to a second event page with the image of the unrolled ladder. Tip: The only way I could get this to work well as a ladder was to turn page 2 into a parallel event and use RED_SetRegionID, and YEP_RegionRestrictions to change the tiles under the ladder to passable using regions. And to make the event "below character"
