MV - My first game... perhaps you may give it a try...

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Started by ColinB 8 posts View original ↗
  1. I've been working on my first RPGMV game for more than a month so far. There's about an hour and a half of game play here, even though its just an incomplete demo. There's the intro hospital, a town, three dungeons and some monsters to fight. I know it's not much, but try it out if you have the time and give me (good or bad) feedback. Look for bugs, crashes, spelling mistakes and so on too.

    The title of the game is "Vengeance and Liberty". The basic plot is (thus far) the protagonist, Anton, and his mom live in a dystopian country in the near future. After a horrible event, Anton vows to take out the corrupt ruler of the country. Aid him in his quest for justice (even though it's incomplete). This game is your modern setting with a standard side-view battle RPG with a few plugins, new monster enemy art, new attacks and spells. An average play will take about an hour or so to reach the end of the bridge.

    May contain some adult themes and language.

    Download: https://www.dropbox.com/scl/fi/x6ci...ey=kxd79jkiwzndekwjbyd53dy61&st=2ii5nyjb&dl=0

    Ten screenshots:

    [ISPOILER]
    VL1.JPGVL2.JPGVL3.JPGVL4.JPGVL5.JPGVL6.JPGVL7.JPGVL8.JPGVl9.JPGVL10.JPG

    [/ISPOILER]
  2. I played your game for the forum’s Web Feedback Festival. I recognize the effort it takes to get a game in a playable state and released for people to try, so if you don’t care to read constructive criticism, all of my thoughts are in spoilers. If you do read it, I hope some of it provides you useful thoughts when working on this or future projects.
    Spoiler
    The mapping is generally good, I felt the hospital was an appropriate size and appropriately detailed. I know this is a difference in design opinions, but when there are so many potential objects of interest, I wouldn’t include failure messages for everything that isn’t important. I’d rather try to activate something and get no response than read “it’s just a bunch of patient files and junk” for the 29th time.

    I’m not a political creature, so I don’t know if any of the premise of the game’s setting is a reference to real-world situations. I don’t immediately see why the mother’s sickness and its medicine couldn’t be real ones - or, for the effort spent on other names in the intro, why you might not choose a more realistic name than Med-X.

    Why tell the players to use Z for Action? Your game doesn’t support WASD movement, so there’s no reason for them to have their hand near there. One would either use the mouse or be using arrow keys, which are right next to Enter.

    There’s an eventing/mapping error in the grey door in the upper right of the first floor. Going through it takes you to a hallway where the door you just walked up through is up from you again. This seems like a mapping error because, obviously, the door should be down from you. And if it’s supposed to represent you going down a staircase or something, then the character should be transferred to be facing down rather than still up on the new map.

    A similar thing is set up when you exit the hospital from the door all the way to the right - you go up through the door, then outside the building the door is up from you again.

    The idea that your flashlight doesn’t actually permanently go away but you need to keep reactivating it from your inventory is kind of annoying. Also, adding the instructions “(Do not forget this)” is rather silly.

    Why not make the flashlight’s light be cone-shaped, like a flashlight? The way the circle slowly spreads out from the character is also not similar to how a flashlight works.

    In the basement hallway, coming to the last locked door looks a bit odd because it’s two tiles tall when all the other doors have been only one tile. I’ve never been in a hospital where one storage room door is suddenly twice the height as a normal one.

    Personal note - I’m not at all a fan of the “breathing” effect on enemies. I think simply having a static image looks much better than stretching that image back and forth.

    Why the heck are there spells? You went to all this effort in the introduction to set up a very realistic country and political situation, there’s absolutely no mention of this being in some kind of alternate reality where we’d expect magic(k) to be real.

    I stopped playing after finding mom and he started cursing because they were a frankly stupid combination of words and that ruined my interest in the character.

    There are some minor grammar mistakes, “find a some medicine”, “Eyedrops was found,” “An 2024 medical textbook,” “a NPW key,” “I suppose it okay,” “they belongs,” “Six doses of Med-X was found”.

    The skill messages are also wrong - e.g. Heal “recovers HP 200” or whatever the value was.
  3. Okay, thanks for your input.
  4. I played your game for the forum’s Web Feedback Festival.

    I did play around till the bridge.

    it's wasn't entire clear of the directions you had to go in the beginning,
    and you had to search the hospital for a Med-X or even able to save your mom
    if you did it in a time limit?

    the story is nice so far I know, however, there are some small issues going on.

    for example, some doors in the hospital when you face up the door, and go
    exit a door, it facing direction is towards the door instead facing down which
    was both true to enter and exit the room.

    there are more of this kind which looks weird.

    all lockers (where able) can be opened from the side and back which should go
    from the front (a facing up check would be ideal, else you cannot open from the back
    or side if you add this check too).

    the amount of interaction of event with is a nice touch, and the small dry humor
    to a hanging skeleton in the hospital as you have to return later with some NPW key
    if I remembered that correctly.

    Finding the MedX took a bit long (specially if you don't play with sounds),
    as well for stamping the ground or banging the wall can play a small animation
    with the sound player to see is banging or stamping (if you want to improve it).

    I also like the "guesting the passcode" which I know and is similar in
    Megaman Battle Network if you got the idea from there.

    I might continue later on the bridge to whatever town I had to go, as I didn't got
    into any battle yet.

    so keep up the nice story, and hope you improve it a bit here and there.
  5. "it's wasn't entire clear of the directions you had to go in the beginning,
    and you had to search the hospital for a Med-X or even able to save your mom
    if you did it in a time limit?"

    You have to basically search around all on your own, there's no time limit, you could get the medicine in a second and your mom will still pass away.

    "for example, some doors in the hospital when you face up the door, and go
    exit a door, it facing direction is towards the door instead facing down which
    was both true to enter and exit the room.

    there are more of this kind which looks weird."

    I fixed that a few days ago.


    "all lockers (where able) can be opened from the side and back which should go
    from the front (a facing up check would be ideal, else you cannot open from the back
    or side if you add this check too)."

    Can/how do I program a locker or filing cabinet to be only openable from the front? Sorry if this is a dumb question.

    "I also like the "guesting the passcode" which I know and is similar in
    Megaman Battle Network if you got the idea from there."

    Do you mean the number combination safe in the basement?
  6. ColinB said:
    ow do I program a locker or filing cabinet to be only openable from the front?
    event command -> conditional branch -> page 3 -> player direction -> Bob's your uncle.
  7. ColinB said:
    Can/how do I program a locker or filing cabinet to be only openable from the front? Sorry if this is a dumb question.
    like the poster above inside a conditional branch (you may use an else handler, if needed)
    so it's more logical as looting from behind is weird to get loot from the drawer in front!

    ColinB said:
    Do you mean the number combination safe in the basement?
    this under the bridge I think that you need to cross.
  8. TheAM-Dol said:
    event command -> conditional branch -> page 3 -> player direction -> Bob's your uncle.
    Got it, thanks.