MV3D and Chrono Engine Compatibility

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Started by Downforce 9 posts View original ↗
  1. Is MV3D compatible with the Chrono Engine? Or any battle system that occurs on the map rather than takes you to the battle screen that is compatible with MV3D?
  2. There's a bare-minimum compatibility patch that allows both of them to run together (check in the discord). There's some work being done on deeper compatibility as well
  3. MV3D and chrono engine are compitable, but you probably need to make some minor
    modifications to it though.

    here is a gameplay of the game made with MV3D and ChronoEngine.
    but there are some edits done to make it work nicely.
  4. Restart said:
    There's a bare-minimum compatibility patch that allows both of them to run together (check in the discord). There's some work being done on deeper compatibility as well
    kinda new here, can I have the link to the discord server?
  5. ShadowDragon said:
    MV3D and chrono engine are compitable, but you probably need to make some minor
    modifications to it though.

    here is a gameplay of the game made with MV3D and ChronoEngine.
    but there are some edits done to make it work nicely.
    Thanks!
  6. @gRaViJa hired me to make a compatibility patch.
    And said I can share it publicly.

    It is not complete yet, but I think it is going well. It does not cause error on event spawning anymore, both state icons and treasures are visible...

    Other problems are mostly because of actual difference in eventing. For example, when you erase an event while playing an animation on the normal map it keeps running because it is on the map, but on mv3d it is in the event so erasing it you erase the animation too. So you need to make it invisible and through with a move route and set it to wait for the end of animation before erasing.

    That said there are still some problems I still need to fix, some of them including a visual error when poses change and a pretty serious error where the chrono engine plugin for some reason does not let some map events have their 3d model, and colider/activator, created.

    It was making good progress until last week or something, but my personal problem with depression seemed to have made a quick resurfacing thanks to the quarantine leaving me stuck at home. Hopefully I can get better soon and have the inspiration needed to work again on it... or anything really.
  7. Happy to see you announced it :) Anyway, take your time, health comes first! So far, your work is incredible :)
  8. YoraeRasante said:
    @gRaViJa hired me to make a compatibility patch.
    And said I can share it publicly.

    It is not complete yet, but I think it is going well. It does not cause error on event spawning anymore, both state icons and treasures are visible...

    Other problems are mostly because of actual difference in eventing. For example, when you erase an event while playing an animation on the normal map it keeps running because it is on the map, but on mv3d it is in the event so erasing it you erase the animation too. So you need to make it invisible and through with a move route and set it to wait for the end of animation before erasing.

    That said there are still some problems I still need to fix, some of them including a visual error when poses change and a pretty serious error where the chrono engine plugin for some reason does not let some map events have their 3d model, and colider/activator, created.

    It was making good progress until last week or something, but my personal problem with depression seemed to have made a quick resurfacing thanks to the quarantine leaving me stuck at home. Hopefully I can get better soon and have the inspiration needed to work again on it... or anything really.
    Health comes first before anything else. Please do take some rest. I also have some prior knowledge in Jscript so if you wish to work with me on this, I'll help as much as I can.