Is there any way to toggle this plugin on the fly? I'm planning a sequence in my game where MV3D is used to mimic the original DOOM, and while I've got it fully working, I don't want the plugin to be active outside of this portion of the game.
MV3D - 3D rendering for RMMV with Babylon.js
● ARCHIVED · READ-ONLY
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You can just set on the plugin's map defaults parameter to have added either "disable()" or "enable(false)". Then you can set on the settings of the maps you want it to work "enable()" or "enable(true)".Is there any way to toggle this plugin on the fly? I'm planning a sequence in my game where MV3D is used to mimic the original DOOM, and while I've got it fully working, I don't want the plugin to be active outside of this portion of the game.
I don't remember if you can turn it on or off mid-map without a script call, but... making a map that works just as well in the original 2d and in 3d with this plugin is... quite annoying, so your better options if you want to use a single map with both versions are to either have a separate version of each or to set the camera in a way that makes it seem 2D (the more recent versions even have a "2D projection" camera mode for that use). -
Sorry if this is a dumb question, I'm really new to tinkering with plugins but where would the settings for the map be? Is it in the plugin parameters or is it somewhere else?
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ok, soSorry if this is a dumb question, I'm really new to tinkering with plugins but where would the settings for the map be? Is it in the plugin parameters or is it somewhere else?
MV3D is a hard plugin to learn, thankfully both the free and paid versions also let you download a sample project with examples of how it is used.
Plugin Parameters are the parts on the right side of the plugin when you instal and double click on them (the left half being a help file).
In there there is one parameter for default map settings, that is every map will have that be their settings unless you overwrite it on the map itself.
To be more specific, there is a "setting" (more to be used as a folder in this case, as you can put others inside it) called "Map Settings", and inside it is one named "Map Defaults".
In there, you add a line with just "disable()" or "enable(false)" (well, it already comes with a line saying "enable(true)" so... just change that true to false?) so every map is without the 3D by default.
Now, on the map themselves, you need to open the map's settings (where you change its name, map size etc), go to the notebox and add in an mv3d noteblock (that is, in one line you put <mv3d>, another with </mv3d>, and put the code to be read between the two) and in there put "enable(true)" so that map is run in 3D. Plus any camera, ceiling, fog color and light changes your map needs.
So, at minimum, something like
<mv3d> enable(true) </mv3d> -
So good news, the switch works! Bad news though is that the map doesn't seem to load after I transfer the player. Pictures and menus still work though, which seems odd... Is there something I'm missing?
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@UnforseenUplink what is your version of mv3d?
Recently, the creator had changed the way data is read and loaded, but with that some computers could not render the 3d map like you say happens to you, or could not read some of the external files. The first did not happen to me, but the second did.
But she released a version with these issues not long after. Try updating yours. The most recent is 9.2.2, I think -
I'm using the demo version included in the demo project at the start of this thread iirc
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Ah, the one linking to github?
That's an old version... ...that should not be having the issue I mentioned? Or maybe it should but has been so long I forgot?
Anyway, as it says in the github's description that version is very out of date.
It also has links to where you can get the current deals.
There is the cutievirus pat-reon (that is apparently censored here), where you can get both the premium mv3d and mz3d (and recently a compatibility patch between rpg maker and visual novel maker.
And for the free versions, you can get them and their samples, and buy if you like (and want the premium options) in: MV3D and MZ3D (that is, mv3d for rpg maker mz). -
Hello!
I have problem with fps. The game with mv3d lags a lot in some places, and in some it doesn't anymore. This can happen on the same map. On the other hand, the problem does not occur on other maps. I've already checked the parallel processes, images parallaxes and the rendering distance. What else can be done to make mv3d game run smoother?
Thank you in advance. -
I'm experiencing a pretty weird error
I recently started a new project in mv3d, after a few smaller test projects. When I start a new game everything functions correctly, but when I try to load a saved file I get an error that says "Uncaught TypeError: mz3d.attributes is not iterable"
Does anyone know why this happens? It's especially weird that it says "mz3d" considering I'm on MV.
EDIT: if I load a save in-game (as in, after starting a new game, not from the main menu) it does work. I'll look into plugin compatibility, since I have a few plugins that modify the main menu and save screen.
SOLVED: Updated to v. 9.2.2 and everything works properly now. -
For those using mz3d with visustella plugins, where is the best place to position the plugins for best compatibility?
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Hi there! I'm making a project in MV3D and I was wondering if anyone could help me. I want my character to be able to look in all directions using the mouse like a standard first person game, however my character can only look left and right, and not up and down. I've attached video showcasing this. My game has regular top-down segments and 3d first person segments, so I'm using SAN_AnalogMove for the top-down segments and MV3D 8.2.2 for the 3D first person segments with a compatibility patch written to make both work together. Does anyone know how I can get it to let me look up and down? Any help is appreciated :)
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Hi all,
I'm currently trying to work out how to move a .obj in the negative z direction incrementally/set the value to a variable value which increments in a loop. I was able to get an increase working using $gameMap.event(this._eventId).z = $gameVariables.value(XXX) but it looked like it was just jumping between region IDs. When this variable was a negative value, nothing happened.
Any good way to do this? -
Hello all! I'm sort of a noob at this mv3d engine, but it's extremely impressive! I've seen many ask the same question regarding how to import 3D objects. I've finally cracked the code! For those who struggled with this as I have, struggle no more:
1. Create an event
2. Insert this in the note tag: <mv3d: model(filename.obj)>
3. In your main game directory, this is VITAL in order for this to work, make sure you have a folder called "models".
4. In the "models" folder, put your obj. and mtl. files. If there are any png. texture files, be sure to include those as well.
Also a note, in case there are those who are not aware, you must have premium membership and download the mv3d p a t r e o n js file and place it in your js folder. And that's it! Full 3D objects should appear without flaw. Hope this helps! -
Put it on the very bottom.For those using mz3d with visustella plugins, where is the best place to position the plugins for best compatibility?
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Ok so now I'm having an issue with 3d character models for actors. When a 3d object is being moved as an actor, it faces the wrong direction while moving. I tried fixing the model in blender by rotating the z axis, but same result. Help please?
EDIT: Solved now, but with textures missing
RE-EDIT: Solved. -
Ok here's a real issue I need help with please. I'm using yep options core plugin. How do I add mv3d options in yep options core please?
EDIT: Not solved, but another question: is there some sort of performance plugin for mv3d? 3D objects apparently cause a bit of frame rate drop. -
Hello @Cutievirus! I'm using mv3d premium and some model turn out perfect, while others seem to have this glitchy transparency in them.
Left 2 Images: Glitchy transparency (War Carrack Model)
Right Image: No glitch (Man-O-War Model)
Please help -
Go on discord, you can chat with someone about this issue
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Study what others have done. It should be (MV3D with blurred background)
The effect of doing it is like this:
blurred background
blurred background
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The MV3D background is not blurred and looks like this...(the background is too clear)
The MV3D background is not blurred and looks like this...(the background is too clear)
The MV3D background is not blurred and looks like this...(the background is too clear)