So I've noticed that some people have posted examples of 3D model swapping in order to animate an event. However, I can't find the plugin command in MV3D's documentation to swap out an event's assigned .obj model. I'm trying to make an opening chest, I just need to know how to change the event's closed model into the open model. Does anyone who still follows this thread know the answer?
Edit: I figured out how to swap the model, so that's been solved, but it led to a follow-up problem: when I change maps and return, the chest is the closed model again due to it being the default model int he note box. Any solutions on how to get the model swap to stay permanent?