Spoiler
Bridge floating in air............................ <mv3d:z(1.0),platform(true)>
Lillypad floating on water....................<mv3d:elevation(0.2)>
Chest.................................................... <mv3d:shape(sprite)>
Signpost............................................... <mv3d:shape(tree)>
Item....................................<mv3d:shape(xcross),texture(/img/tilesets/SF_Inside_C.png,5,4,1,2)>
Item on counter.................................... <mv3d:shape(tree),alphatest(1),height(-0.3)>
Item on wall.......................................... <mv3d:shape(fence),alphatest(1),y(-0.49),height(0.5)>
Hole on wall.......................................... <mv3d:shape(wall),z(0),yoff(0.51),scale(1,1.5)>
Hole in ground...................................... <mv3d:shape(flat),collide(2)>
Door....................................................... <mv3d:shape(wall),z(0),xoff(-0.51),scale(0.9,1.3),rot(270)>
NPC partially hidden in a bush............ <mv3d:scale(1.5,2),bush(false)>
Glow of fire............................................ <mv3d:glow(1)>
Default Outside
<MV3D>
A2,6,1:shape(fence,false)
A2,4,0-3:shadow(false)
A2,7,0-3:shadow(false)
A2,7,0-2:alpha(1)
//grass cliff
A2,0,0:side(A4,0,5)
// waterfall
A1,0,0:top(A1,.5,1.5),side(A1,1,1),inside(A1,31px,54px,31px,14px),depth(0.3),float(0.1)
A1,1,1:top(A1,0,0),height(2)
// water decor
A1,2,0:fringe(0.2)
A1,3,0:fringe(0.2)
// pit
A2,5,3:top(A2,5,3),side(A2,+24px,+1,1,24px),depth(0.5)
// tree canopy
D,0,0:top(A4,6,0),side(A4,6,1),height(0.5)
D,0,1:top(A4,6,0),side(A4,6,1),height(0.5),bottom(D,1,1)
// roof tiles
D,1,0:top(A3,0,0),side(A3,0,0),height(0.5)
// trees
D,2,0:top(A4,6,0),side(A4,6,1),height(1),bottom(D,1,1)
D,2,1:shape(cross),height(1)
D,3,0:top(A4,6,0),side(A4,6,1),height(1.5),bottom(D,1,1)
D,3,1:side(D,2,1),shape(cross),height(1.5)
B,0-1,14-15:texture(B,0,14,2,2),height(2)
B,1,15:shape(board)
B,0,14:shape(8cross)
// cactus
B,6,21:shape(cross)
// shrooms
B,2,21:fringe(-0.3)
B,3,21:fringe(-0.3)
B,2,22:fringe(-0.2)
// flowers
B,0,12:fringe(-0.4)
B,1,12:fringe(-0.4)
B,2,12:fringe(0.1)
B,3,12:fringe(-0.3)
// bridges
B,0-7,2: fringe(0.28)
// slopes
A5,0-7,3:slope(1)
A5,0-7,5:slope(1)
A5,0-7,7:slope(1)
A5,0-3,3:side(A4,0,5)
A5,4-7,3:side(A4,1,5)
A5,0-3,5:side(A4,2,5)
A5,4-7,5:side(A4,3,5)
A5,0-7,7:side(A4,4,5)
D,4,0:slope(1),side(+1,+0)
// lamp post
B,3,26: side(B,3,26,1,2),height(2)
B,3,27: side(B,3,26,2,1),height(2)
//misc
B,0,10: shape(sprite)
</MV3D>
Default Inside
<MV3D>
// water
A1,0,0:top(A1,24px,72px,48px,48px),side(A1,3,1),inside(A1,31px,54px,31px,14px),depth(0.3),float(0.1)
A1,1,0:side(A1,3,1),inside(A1,31px,192px,31px,14px)
A1,0,1:top(A1,24px,360px,48px,48px),side(A1,1,1),inside(A1,31px,342px,31px,14px),depth(0.3),float(0.1)
A1,1,1:top(A1,0,1),height(2)
A1,3,1:top(A1,0,0|alpha:0.5),height(2)
// pit
A2,4,3:top(A2,4,3),side(A2,+24px,+1,1,24px),depth(0.5)
// objects
C,0-1,25: model(goldbars.obj)
C,2-3,25: model(silverbars.obj)
</MV3D>
Default Dungeon
<MV3D>
B,2,0:glow(1)
A1,0,0:top(A1,.5,1.5,1,1),inside(A1,.5,1,1,20px),side(A1,1,1),depth(0.5),float(0.25)
// slopes
A5,0-7,3:slope(1)
A5,0-7,5:slope(1)
A5,0-7,7-10:slope(1)
A5,0-3,3:side(A4,0,5)
A5,4-7,3:side(A4,1,5)
A5,0-3,5:side(A4,2,5)
A5,4-7,5:side(A4,3,5)
A5,0-7,7:side(A4,4,5)
</MV3D>