@DTurtle you can't use yanfly's doodads with mv3d. And you kinda never will.
Doodads just put the image in the 2d map, in the position.
mv3d does
not draw the 2d map, instead draws a brand new 3d map using the map's tile data.
You
may ask Dread to make
something similar to doodads later, to make it just be a free image appearing on the map unrelated to tiles or events like doodads are, but it will basically be making it from scratch to simulate the doodads, not
really using anything from doodads there but the idea.
And with the kind of work it could take I think it would definitely be patreon-only, by the way.
And your character on map problems... pretty sure your "house" is basically just... closer to the camera than the player there. just because it has transparency doesn't make it be behind. As it is a 3d envoirement instead of just 2d at an angle, the player is going behind the house there. Putting it on the ground would be using "flat" instead of "cross", and it would kinda put it under the slopes behind it too... my suggestion, separate it into different pieces and put them over actual 3d walls there. Would be a bit more work, though.
@christinaskullgem I
think it was added the newer versions, but didn't read the new wiki yet to be sure. But I do know you can use 3d models now, so there is that?
@maliyana what program did you use to make those models? as someone said earlier, some seem to make incompatible objects. You can open it in programs that
don't have this problem and save again there for it to work though.
@cuzisaidso the newer versions, 0.6.0 and up, have a new way to set an area of the images by pixel - specificaly, the length and width, just the number would be the number of tiles (as in, 1 is 48 pixels, 2 is 96 and so on), to use actual pixels as width/height you need to put px beside the number, like 48px