[MV] Swap Tile on Map while playing?

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Started by Basti 4 posts View original ↗
  1. Hi :)

    I'm Basti and new to this forum.
    Sorry for my sometime bad english, I'm german. You know...harsh accent and so on...

    My question:
    I haven't found an answer for this:
    I want to have a barricade in my game, which removes through an event. Like a person who blocks the floor and later when i solved a quest, I can go an and the person is away.

    When there is already an answer in another post - sorry for this, I don't know how to describe it short enough for Mr. Google :D
  2. I've moved this thread to MV Support. Thank you.

  3. Well, look.
    Every Event has Event Pages.
    Event Pages have conditions.
    If the Event Page Has any Conditions, all of them should be True and if the page has a bigger number than the others, it overrides them.
    Let's have an example:
    We got an event with Page 1 without any conditions.
    Page 2 that has condition a Switch to be ON. Let's call that switch "Talked to Gill"

    When you first encounter this event Page 1 with its graphics applies.
    If you go and talk to Gill (another Event) you can set the Switch Talked to Gill=ON.
    When you do that, the previous Event will run Page 2 instead of Page 1.
    You can set Page 2 to have no graphic and to be set below character so it will not interfere.

    I strongly suggest you to play this:
    https://forums.rpgmakerweb.com/inde...v-full-tutorial-game-for-rpg-maker-mv.101319/
  4. Dreadshadow said:
    Well, look.
    Every Event has Event Pages.
    Event Pages have conditions.
    If the Event Page Has any Conditions, all of them should be True and if the page has a bigger number than the others, it overrides them.
    Let's have an example:
    We got an event with Page 1 without any conditions.
    Page 2 that has condition a Switch to be ON. Let's call that switch "Talked to Gill"

    When you first encounter this event Page 1 with its graphics applies.
    If you go and talk to Gill (another Event) you can set the Switch Talked to Gill=ON.
    When you do that, the previous Event will run Page 2 instead of Page 1.
    You can set Page 2 to have no graphic and to be set below character so it will not interfere.

    I strongly suggest you to play this:
    https://forums.rpgmakerweb.com/inde...v-full-tutorial-game-for-rpg-maker-mv.101319/

    Hey! Thank you very much for you quick answer! It helped me a lot! :) :)

    slimmmeiske2 said:
    [move]MV Support[/move]

    Oh, I'm sorry! Thank you for moving my post! :)