I'm not sure at what point I developed this problem. I've been working on my game for 15 months, and for the last two I decided to incorporate MOG's Chrono engine into my game. I've tested out everything as I've made progress, but until this last week I haven't actually played it through. I noticed that if I save the game that everything works as it should if I exit to the title and re-load. The issue is when the application is closed out, the game is launched and then I try to load a save. It simply stays on the black screen that says "Loading...". You can hear the music, but nothing else seems to happen. Everything else appears to work fine until you need to load a save file, no matter which save file it is.
I've done some heavy online searching (going past the first page of google), and the only tidbits of info I could find was the suggestion that it's probably plugin related; either plugins not getting along or possibly even the plugin order. I don't feel that this is the Chrono Engine, however I do have a total of 68 plugins that I am currently utilizing, and I've added others since the Chrono Engine such as added controller support.
I've turned off each plugin one-by-one that I've recently added and am still having the same issue. I've also tried re-ordering the plugins. I'd really hate to walk away from this project that I've poured so much time into, but am really at a loss at this point. I'd truly appreciate any input anyone might have, and would be willing to even upload my project if anyone wanted to take a look at it.
Additonal Info:
I'm on Windows 10, running RPGMaker MV 1.5.1
MV Stuck Never-Ending Load Screen
● ARCHIVED · READ-ONLY
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1. Upgrade your MV, The older one sometimes make the game can't be played properly.
2. Check another app that run with RMMV at same time.
3. Delete ALL the Plugins and Reinstall it again. (I Recommend use Yanfly Plugins first to check)
4. If it still can't played, REINSTALL the application. I Ever do this because some part of RMMV are corrupted and need to reinstalled. -
Playtest your game every time you make a major change or install a plugin.I can't reiterate how important that is.
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Its most likely a single thing clogging the works.
I have had this issue when I changed the Font. But this occurred before the title screen. It seems you have a different issue.
Is there anything you changed that directly affects the Load Menu? I would assume it is something graphical.
-Characters?
-Plug-in that affects load menu screen?
-Did you resize anything on the load menu?
-Did you move anything on the menu? With a custom menu editor?
***If it were me, I would avoid doing anything drastic like the things recommended by Ariel. Some of those could kill your project.
PS: Anytime I have encountered a critical failure like this, I just think on it until I realize what I did wrong. -
First, I'd just like to thank everyone for their input.
OmnislashXX, I couldn't agree with you more, in fact I test out every change I make even if it's as simple as adding a chest; however, my issue was from not being able to load a save file. I would have never thought to create a build and test the save and load functionality with each modification I made. Perhaps after this experience I will.
Grunwave, taking a break from critical failures like this is what I live by, solid advice! Same goes for your more simplistic solutions before jumping into something as drastic as Ariel's.
Ariel, your drastic advice was the first thing I tried since no one else had commented at the time, LoL! Although it didn't directly fix my issue, it was because of your suggestion that I found the problem. I did reinstall RPGMaker, and even re-updated my project by coping over the index file and default plugins. When I realized that wasn't the issue I went through my massive list of plugins to re-download each one. It was at this point that I came across from ICFsoft that I had completely forgot about which allows the manipulation of events so that you can do things such as unlimited self switches. This was never something that I thought would directly impact the loading of save files, and it was in fact as Grunwave stated, "clogging the works".
Thanks again, everyone! -
I've moved this thread to MV Support. Thank you.