So my computer basically runs everything (or most programs) at 144hz, I have a 144hz screen monitor and stuff.
My point is, with MV running at 144 fps the game runs too fast.
The time, animations, everything is at least 2.4x faster.
Is there any work around to this?
MV Running at 144 fps.
● ARCHIVED · READ-ONLY
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Tried, game time still runs at at least twice the normal speed. -
@Farr most likely you need to update your project - that was a known problem for projects based on RMMV 1.0 and 1.1, later project cores work differently.
Always remember: updating the editor does NOT update your projects, the project updates are always manual so that developers can check the effect of updates on their project before applying them.
So if you created a project a year ago and only updated the editor since then, you can have an editor version of 1.4.1 but the project itself will still be 1.0 or 1.1.
(if you don't know how to update projects, it is described in every official update topic, just go to the topic about the 1.4.1 -
All my rpg_.js are at version 1.4.1 and my "libs" folder is also updated.
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then give us a screenshot of your plugin manager - last guess is that you have a plugin that affects the frame rate, there were several written as a solution to the problem mentioned above but they're no longer needed. If you still have them in your plugins, they might mess up this.
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Just tried on a blank project and I still get my timers running at 2x+ speed.
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wait a second - just for clarification:
are the timers running too fast, or is the FPS to high, or both?
And if this happens on a blank project:
1) Do you use the steam or the standalone version?
2a) have you tried reinstalling the editor completely with the full installer (standalone version)?
2b) have you cleared the steam download cache and after that verified file integrity (steam version)? -
• Standalone version, downloaded the full 1.4.1 Installer.
Only the timer runs twice the speed, the game itself runs at 60fps with no problem. -
can you give screenshots of the events where you control the timer?
If the FPS stays at 60 this problem has nothing to do with the base framerate problem (which were all the previous questions and solutions targeted at because you wrote in your title that the game runs at 144 fps, not 60 fps). -
Ye;
I removed all plugins after as you mentioned on the previous reply.
I`ll gif the timer.
Gif
As you can see, I save the game at around 16 seconds, I wait something like 5 to 6 seconds it the time jumps to 34, everything else in the game runs good, it`s just the timer. -
I assumed that when talking about a timer, you meant the event-controlled timer. What you showed in the gif isn't that timer, it's the gametime stored by the engine. That is still something else, so that gif doesn't really help in pinpointing the cause.
Can you test the event timer and see if that one is running faster as well?
Just make one event to start the timer and another to check it and display the time to see if that is also running faster or if that timer works correctly.
Perhaps comparing it to the gametime (can be checked using game data on control variable)?
Yes, this is tedious, but we need to find out where the problem really is before we can even start looking for a solution. -
Event timer runs fine, it`s just the gametime stored by the engine.
Here`s another gif, I have a event timer up there and a variable that checks game time.
Event Timer + Variable InGame Timer
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can you upload that project somewhere and link it here? we need to check if it is something on your computer or in the project itself.
Additionally, can you check the effects using different browsers to play the game? -
You can also try this:
http://meow.minimaltype.com/js/plugins/FPSLimit.js -
Doesn't the "game timer" count all time spent in game? Which means, even times spent in the menu? Spent looking at the game timer? Etcetera? I don't think that timer ever pauses...
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can you upload that project somewhere and link it here? we need to check if it is something on your computer or in the project itself.
Additionally, can you check the effects using different browsers to play the game?
I can`t cause it`s my personal project.
But the game timer gets super fast even on fresh projects.
You can also try this:
http://meow.minimaltype.com/js/plugins/FPSLimit.js
That seems to solve to problem.