MV - MV + MZ : Make an Action Game! Chrono Engine Beginner Guide - On Map Tools and Battles!

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Started by AquaEcho 58 posts Page 3 of 3 View original ↗
  1. Is there a way to make non-party member npcs (as events) to fight an enemy using this plugin?
  2. vampy_graveyard said:
    Is there a way to make non-party member npcs (as events) to fight an enemy using this plugin?
    Their data would have to come from either the actor or enemy database, but yes, you can set them as enemies and make enemies fight each other without any additional plugins. You would have to use scripts though.
  3. AquaEcho said:
    Their data would have to come from either the actor or enemy database, but yes, you can set them as enemies and make enemies fight each other without any additional plugins. You would have to use scripts though.
    What scripts would be useful for this?
  4. How would I hide the actor hud and the gold hud? I tried using the plugin commands (hide_actor_hud) that are apart of the plugin but I couldn’t get them to work. Can someone help me figure it out so I can hide the huds for cutscenes in my game?
  5. vampy_graveyard said:
    What scripts would be useful for this?
    You would have to adapt the code I used to make the followers fight into the event's page instead.
    Gl4ss0nyx said:
    How would I hide the actor hud and the gold hud? I tried using the plugin commands (hide_actor_hud) that are apart of the plugin but I couldn’t get them to work
    Are you using MZ?
  6. I'm using MV.

    Also how would you make followers fight on an event page?
  7. If you're using MV there shouldn't be any issue with the plugin commands. You'll have to post a screencap of how you're using them if they're not working.

    I made a guide on how to make the followers fight in the advanced features thread
    Post in thread 'MV + MZ Make an Action Game! Chrono Engine Advanced Features and Scripts (gamepad, status effects, fighting followers)!' https://forums.rpgmakerweb.com/inde...ffects-fighting-followers.168094/post-1499791
  8. Moghunter has updated their site with a makeover and new Chrono Engine guide
    MV – Chrono Engine
  9. I'm still new with this engine. Can a common event be run when the enemy hits the player in Abs Mode?
  10. rianez3 said:
    I'm still new with this engine. Can a common event be run when the enemy hits the player in Abs Mode?
    It depends on HOW the enemy is "hitting" the player. The tool events use a different function from the enemy touching player.
  11. AquaEcho said:
    It depends on HOW the enemy is "hitting" the player. The tool events use a different function from the enemy touching player.
    i want to make a custom game over, so I ended up making the event on tool map like this. Since using tool_skill_id makes the player instantly die when their HP is gone.



    Spoiler
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    1761076130873.png
  12. You need to put the script to run a common event in the death function either through using a plugin like SRD's one or making a plugin aliasing the death function yourself.

    There are multiple ways a player can die (an attack, touch damage, poison, map tile damage, an event subtracting from their HP, etc) that it doesn't make sense to edit all those functions.

    If you're having trouble with SRD's plugin I recommend you make a new thread explaining the issue in detail and how youre using it
  13. AquaEcho said:
    You need to put the script to run a common event in the death function either through using a plugin like SRD's one or making a plugin aliasing the death function yourself.

    There are multiple ways a player can die (an attack, touch damage, poison, map tile damage, an event subtracting from their HP, etc) that it doesn't make sense to edit all those functions.

    If you're having trouble with SRD's plugin I recommend you make a new thread explaining the issue in detail and how youre using it

    Thanks for the suggestions. It really helped me get an idea and was able to solve the problem. I forgot that when the player at 0 hp, it will trigger a game-over scene. So I used a script on enemy attack tool to make that no matter how much damage the enemy does, the player will not die and will only have 1 HP left.

    var r = 50 + Math.randomInt(5);
    Game_Interpreter.prototype.changeHp.call(this, $gameParty.leader(), -r, false);
    $gameParty.leader().startDamagePopup();

    Then I created a conditional branch: if a player's HP is less than or equal to 1, it will trigger my custom game over.
  14. That isn't a good solution for the reason I stated earlier, unless you want the common event to only trigger when the enemy uses that specific attack, and not the multiple other ways the player can die.
  15. Hello again, I want to try creating an NPC that can talk but can also be attacked depending on the player's mode. I used the 'Command_Attack' to change the player's mode, but the results aren't what I expected. When you first enter the map, the dialog appears, but when you change the mode again, the dialog doesn't appear.
    I try to transfer the player to the same coordinate when the mode changes, but it doesn't work either.
    Do you have any suggestions on how I can fix this?

    Spoiler