Hello, I want to add something. It's known how to make status effects, but when you have more than one state at the same time (Let's say poison and bleed) they both check the turn count, making both states end twice as fast. And I figured out a way to make several at the same time work fine. Should I post it here?
The parallel event checks every state. You should not be using that block of code more than once. If you have another state that can do damage, or recover it, you copy and paste the line checking for the poison state that many times and then just change what number state you're checking and the percentage life damge it does.