(MV & MZ) Aero's Gab Windows

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Started by Aerosys 37 posts Page 2 of 2 View original ↗
  1. Bugfix available!

    A new version was uploaded that fixed some issues that made the MV version de facto unusable.
  2. I've been looking for notification plugin and this is what I look for. Thanks!
  3. Hi there. I absolutely love how this plugin works!

    I have a question. During combat I'd like to show "the current level of the main player" using this.
    So the level would be near the rest of the UI, while combat is occurring.
    I was told that this would be possible with this plugin, however I'm not knowledgeable on how to properly use Java to identify the actor's level.

    How would I go about doing this? Like what would the Java script look look like to achieve this? Thx
  4. Thefriendster said:
    Hi there. I absolutely love how this plugin works!

    I have a question. During combat I'd like to show "the current level of the main player" using this.
    So the level would be near the rest of the UI, while combat is occurring.
    I was told that this would be possible with this plugin, however I'm not knowledgeable on how to properly use Java to identify the actor's level.

    How would I go about doing this? Like what would the Java script look look like to achieve this? Thx
    Since you want to show the level only from the main actor, this can be achieved pretty simple.

    Use Variable OP to store the actor's level into a Game Variable. Then, in my Gab Window, use \V[x] Text Code to render it. (Replace x with the ID of your Variable, or google for RPG Maker Message Text Codes if you are not yet familiar with them)

    Nice to know: My Plugin will auto-refresh the window when your actor gets a level up!
  5. Really cool plugin @Aerosys ! Can you show face images in the gab windows (either in the gab window with the text or as a second independent window beside the one with the text in it)?
  6. Villhelm said:
    Really cool plugin @Aerosys ! Can you show face images in the gab windows (either in the gab window with the text or as a second independent window beside the one with the text in it)?
    Nope, you would want to use Pictures instead, but the windows will always be above them (if I recall correctly). It's a great suggestion, but for now, I don't have the capacity to implement such a feature.
  7. Aerosys said:
    Nope, you would want to use Pictures instead, but the windows will always be above them (if I recall correctly). It's a great suggestion, but for now, I don't have the capacity to implement such a feature.
    Ok, no problem, let me see what I can rig up on my own.
  8. I really love this plugin! it helps a lot with evented menus and popups!

    I was having trouble with one thing though, when you set the message alignment to left, it slightly cuts off the text by maybe 2ish pixels. But I found a fix: if you insert a space before the start of the text/row it and offset the x a little to match it fixes the visual.

    1759090473965.pngScreenshot 2025-09-28 151114.png
    Before and After Space for Left Aligned Text
  9. Heavensglaivedev said:
    I really love this plugin! it helps a lot with evented menus and popups!

    I was having trouble with one thing though, when you set the message alignment to left, it slightly cuts off the text by maybe 2ish pixels. But I found a fix: if you insert a space before the start of the text/row it and offset the x a little to match it fixes the visual.

    View attachment 350326View attachment 350327
    Before and After Space for Left Aligned Text
    Thanks for your feedback!

    It might be caused because this plugin is originally designed for MZ, and then the MV version gets less attention. However, I can increase the padding for the MV version in the next update.
  10. Thank you for this plugin!! I've been able to create a custom character creator menu; it wouldn't have been possible without this plugin. Though, I've run into some trouble when attempting to change the window skin of an existing gab window. Have I written this script call incorrectly?:

    $gameScreen.changeGabWindow("choiceId001", {windowskin: 'Window_prologue'});

    The console does not return an error, but no change occurs to the gab window. This script call is placed after the creation of choiceId001.

    EDIT: After running the aforementioned script call, I used console.log($gameScreen.gabWindow()) to see if the script call changed the windowskin of choiceId001. The windowskin does change to 'Window_prologue', but the gab window remains unchanged in the game itself.
  11. laaghisce said:
    Thank you for this plugin!! I've been able to create a custom character creator menu; it wouldn't have been possible without this plugin. Though, I've run into some trouble when attempting to change the window skin of an existing gab window. Have I written this script call incorrectly?:

    $gameScreen.changeGabWindow("choiceId001", {windowskin: 'Window_prologue'});

    The console does not return an error, but no change occurs to the gab window. This script call is placed after the creation of choiceId001.
    Fixed, please try again :)
  12. Aerosys said:
    Fixed, please try again :)
    It works perfectly now! Thank you so much for the quick fix!! :kaocry:
  13. Can I use it for commercial use?
  14. Yes
  15. Video Project 9 (1).gif

    Version 1.1 is out and supports faces!

    Either pass an actor to auto-pick the face, or pass a facename manually.

    MV users, please follow the new instructions from my blog:

    1777985091080.png
    link: https://aerosys.blog/hud-gab-windows
  16. I have a bug report. I tried changing the width of a gab window through JavaScript, but nothing happens when I use this: "$gameScreen.changeGabWindow("thisId", {width: 10});".

    It works when I use "windowskin" in $gameScreen.changeGabWindow("thisId", {windowskin: "NewSkin")}, but nothing happens when I use "width".
  17. laaghisce said:
    I have a bug report. I tried changing the width of a gab window through JavaScript, but nothing happens when I use this: "$gameScreen.changeGabWindow("thisId", {width: 10});".

    It works when I use "windowskin" in $gameScreen.changeGabWindow("thisId", {windowskin: "NewSkin")}, but nothing happens when I use "width".
    I did not implement dynamically changing width&height of the windows, as RPG Maker doesn't support it well and it sometimes leads to ugly glitches. I suggest using 2 windows with the same content but different sizes, and only one of them is visible at a time.