[MV] Event follow problem

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Started by Dyxalla 4 posts View original ↗
  1. Hi guys!

    First, I'm sorry about my bad english, cause it's not my main (german).

    I'm using MV and I've got the following problem:

    I start to create a game like DIDNapper and when I catch an enemy(event) the event has to follow me to a barrel,
    a hide out or what ever.

    It will follow me, yes, but when I stop walking the event will move around! When I stop walking the event has to do
    the same!

    Here is a screen about the event movement: https://ibb.co/n4eDec

    And here is a smal movie for better understanding:
    Spoiler



    Hope for help.
    Dyxalla
  2. Do you have the autonomous movement for the following sprite set to 'Random'? Try setting it to 'Fixed' so that when the player stops, there is no in-built movement for the follower to use.
  3. @Kes thanks for your reply. autonomous movement for the sprite was set to 'approach'. I've try 'fixed' now and it don't work too.
    BUT, by your discriptchen I've found a working way!

    I set autonomous movement to 'custom' with specific moveroute 'Move Toward Player' / 'skip if can't move' and set the sprite
    to 'Parallel Process'. This work perfectly!

    Thanks for your help!
    Kind regards
    Dyxalla
  4. Just for your info, Custom route move works like a parallel process, so you probably don't need to set the sprite to that as well. The fewer parallel processes you have going, the less chance of creating lag. It might be worth testing it without the pp.