MV Android APK - Missing Files on Application Startup (Help Please)

● ARCHIVED · READ-ONLY
Started by 4LoKo 6 posts View original ↗
  1. I've converted my MV project to an APK using Android Studio. As I open the application on an Android device, before the splash screen, I receive a
    'Loading Error'
    Failed to load:img/files/etc

    I've read that this is happening because of the capitalization of the filenames. Does this mean that I have to go through the hundreds of filenames in the assets directory and capitalize the first letter of each one? Is there another solution?

    Will renaming the files like this cause problems when RPG Maker is looking/calling for random.png but can't locate the file because I renamed it to Random.png?
  2. I've moved this thread to MV Deployment. Thank you.



    Windows is the only OS that does not enforce those rules on file names, so if you wish to deploy to any other system you have to name your files appropriately. That means it must be an exact match on capitalization and you cannot have spaces in the file names. There is no other fix short of renaming everything to match the rules as that is the rules the OS's use on non-Windows PC's, and that cannot be overwritten.
  3. Thank you for moving the thread, sorry about that.

    Just needed a little clarification for my last question:

    "Will renaming the files like this cause problems when RPG Maker is looking/calling for random.png but can't locate the file because I renamed it to Random.png?"

    Are the only steps I need to take renaming the files within the assets folder? If only I knew this beforehand..
  4. That should be all you need to do, rename them to what RPGMaker is calling it in the engine. If that doesn't prove enough to fix it for some reason, post more detail on the error message you get if possible.
  5. bgillisp said:
    That should be all you need to do, rename them to what RPGMaker is calling it in the engine. If that doesn't prove enough to fix it for some reason, post more detail on the error message you get if possible.
    I'm having the same problems, mostly for audio files.

    I double checked that every filename is exactly the same and I even replaced those files with empty files so it also can't be a problem with audiocodecs or anything like that. Could it be related to the app going into the wrong folder structure ?

    The error message is only "couldn't load XY.m4a", is there any error logging possible on android ?
  6. I'm working on a game for Android and I assure you that there are no problems with capital letters. You can write as you wish And I do not even have problems with the audio.
    Perhaps you use a pre-loading plug-in? He gave me problems with these plugins in the past.