Music In the menus

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Started by Buglely 3 posts View original ↗
  1. could someone by chance know a script or want to make one but I want to be able to hear SE, ME, BGM, or BGS on the save menu.  I found a script involving animations and 

    music. So the menu Plays background music but when I selcect the save menu the music stops. Is there a way to let the music continue to all menu's So it plays on the load/saves screens too. I'm using this script. http://niclas-thornqvist.se/rpg/scripts/ace/xs-menu-delux.txt It allows music but it discontinues music on any over screen

    Does this make sense?
  2. Anybody Going to say something useful?
  3. Buglely, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    Thanks for updating your first post. That version is much easier to understand :)


    The only scenes that I can see that actually make the BGM/BGS stop is the Title, Load, End and Gameover scenes. If those are the only scenes where you have the issue and you want to change them ALL, go to Scene_Base to the fadeout_method, and comment out all lines except Graphics.fadeout ...


    If you only want the music to continue on one or two of those scenes (like the save menu), do a global search for fadeout_all (I've actually found it in Scene_Title twice, Scene_End twice and once each in Scene_Load and Scene_Gameover - so Scene_Load is the most obvious one you're interested in). Go to the line where that method is called, comment it out, and add a new line that does the only thing you DO want to happen at that point:

    Code:
    Graphics.faceout(Graphics.frame_rate)
    (the time, which defaults to 1000, cancels out the other 1000 in the command, so you can reduce it to what I have above)