Multiple Terrain Tags on a single tile.

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Started by Ravenith 9 posts View original ↗
  1. Hey. :)

    I'm looking for a way to assign multiple terrain tags on the same tile. Nothing fancy, just a script that says " Tile (12,4) on Map(1) is also Tag(3)" - of course in addition to any terrain tag assigned normally via the editor. Any help would be much appreciated!

    Thanks in advance for your time!
     
  2. You can't assign multiple terrain tags (and not multiple region tags either) in the editor. Some scripts change the engine functionality to allow for additional options, but those can't be set in the editor (you need to set them in the scripts and noteboxes), so those functions are very limited as well.


    But why do you want multiple terrain tags?


    Please explain what you want to do instead of how you want to do, usually we can point people to other ways to achieve the same result.
  3. Are you planning to use this with existing scripts?


    Cause you will likely need patches for them as well.
  4. Terrain Tags and Region Codes are two different values that have nothing to do with each other. The Terrain Tags of Ace are set in the tileset, the region IDs are set on the map.


    However, are you sure that the Terrain Tag script is for Ace? It looks like it's an VX script that might not be compatible with Ace.


    As for "Overhead" in Ace: simply set a tile to star passability and it will be displayed above the player. (Only B to E tiles have star passability)
  5. Slip of the tongue, so to speak. I mean Region IDs, and thank you for pointing that out. Silly me, long working hours are taking their toll I guess.
    Both scripts are tested and working on Ace.

    I'm using autotiles, which I suppose I could break down and use as E tiles in order to assign star passability to them.
     

    Taking my misunderstanding between terrain tags and region IDs (it's the latter that concern me). do you think it would still be complicated?
  6. Actually, Neon Black's Terrain Tags script is a little misleading. It does NOT use terrain tags at all. It uses regions.
  7. Ravenith said:
    Taking my misunderstanding between terrain tags and region IDs (it's the latter that concern me). do you think it would still be complicated?
    No, but having multiple region ID's per tile is still going to require you to get patches for any scripts that assume a tile has only one region ID.


    The same applies to anything in general that assumes there will only be one and that it is stored as an integer and not an array.
  8. Tsukihime said:
    The same applies to anything in general that assumes there will only be one and that it is stored as an integer and not an array.
    Oh, I see. Now it makes sense. I'll try and find a work-around or an acceptable alternative, then. Thanks for your answers!