Hello all,
I was wondering if there is a way to have multiple BGMs on one map? Not at the same time, but different BGMs start playing with like three minute pauses in between.
Is there a way to event this, or is there a script?
I've been searching and googling about this but I couldn't find anything
Multiple "random" BGMs?
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This could be a naive guess, but you could try playing around with different variables.
I've messed around a bit and this is what I've got:
The problem here is that the music plays only for one second, and then a new variable is being selected (the event repeats itself automatically).
I don't have it installed so I couldn't show it, but I suggest you get SumRndmDde's Wait Options plugin, as it allows you to set greater wait times in events. What I'd do is get each song's length in minutes and seconds, and then input a wait command with that length of time under each song, so that the event waits until the song has finished playing before selecting another variable.
You could also add a "wait 3 minutes" command at the end of the event so that there'd be a brief pause between songs.
Hope this helps! -
I would suggest simply stringing the 3 BGM's together in your DAW of choice (e.g. https://www.audacityteam.org/ if you want to go the free route), export to desired file format, and then just call that single audio file from your map. Some perks of doing this is that the one file won't be any larger than the sum of the three individually, and you can take the opportunity to do some perceptually more professional things like having them fade in and out of one another.
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This could be a naive guess, but you could try playing around with different variables.
I've been playing around with the script and the event and I got exactly what I wanted.
Thank you very much for your reply! I appreciate it -
I'm really glad it helped you out! Have fun with your game~I've been playing around with the script and the event and I got exactly what I wanted.
Thank you very much for your reply! I appreciate it