Multiple graphics/events coming from one event, then separating?

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Started by EternalShadow 4 posts View original ↗
  1. Let's say I have a doorway. I wish to have 4 or 6 guards appear as if they are coming from that doorway, and each one has its own move route so that the end result is that they surround the player. 

    I can do it so that all four go toward the doorway and vanish - but I cannot, for the life of me, work out how to get multiple 'people' seemingly coming from one event, seeing as you can only have one event per tile! Comparatively, you can have multiple events walking onto one tile, as long as they have 'through' ticked. Would the only solution be to have the four 'guards' by the door, make them walk on the door whilst dialogue is playing, and then have them appear from there?

    Normally I'd be able to work this sort of thing out no problem, but I may have had a bit too much drink... or I'm just in my depression funk -_-
  2. wrong, only the editor has that limitation - and in a cutscene, you need a controlling event for all other events anyway, so what you do is the following:


    Make the multiple guard events somewhere on the map, probably outside view or (if the map is smaller) switched to a page without a sprite.


    When the cutscene starts, the controlling event first turns the guards to through (needed for several events on the same position), then set event location to the door, and then moving them away from the door.
  3. Andar said:
    set event location to the door
    Oh.... of couuuurse.... thank you @_@
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


    Don't forget to change them to NOT be through afterwards - IF the player can actually move around after they appear. If the cutscene encompasses them appearing, the player being taken somewhere, and them disappearing again, no need.