Multiple Enemy Skill Requirements

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Started by Petite Elite 6 posts View original ↗
  1. In VX Ace, is there a way to set multiple conditions for an enemy to use a certain skill? At the moment I can set one condition to use a skill, but if I try to set multiple (e.g. if enemy's health is below 50% and a certain switch is on), the initial set condition is removed and replaced by the new condition (do I need to clarify?).

    This seems like something that would have been addressed already. I tried searching the forums and googling for scripts, but I wasn't sure what to search. Can this be done without scripts?

    Thanks for any help, it feels like I'm missing an obvious work-around or something.
  2. I have not found any workarounds.


    I would go straight to using formulas directly via Enemy Action Conditions
  3. Wow, thank you so much for the quick response. This is exactly what I'm looking for.

    Thank you :D
  4. Hime's script can probably do a lot of what you might need.  But there is one simple workaround if you only need to do this in a few places or there's some other reason you don't want to use it.

    Simply have a page run each turn (or whenever you need it to run) that looks at ALL the conditions you need to look at for a particular skill, and then set a switch to ON or OFF based on whether all of those conditions are met.  Then, make that switch the sole "condition" (as the game understands it) for the enemy to use the skill.
  5. Wavelength said:
    set a switch to ON or OFF based on whether all of those conditions are met. 
    Oh, of course. That's such a great solution. 
  6. @Petite Elite,

    There's also a different layout for enemy attacks here. Same way it works in Etrian Odyssey 1.