Multiple class in battle

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Started by nio kasgami 6 posts View original ↗
  1. Like the title said I wanted to know if the ''concept'' of have multiple class will be usefull?

    in simple my game Kamisama you only play 1 character trough all the game or almost 

    so naturally the character can't handle to have only one class for fight because it will be to much hard for him to fight some enemy 

    So I thinked after I played Final fantasy 13 lightning return to put a multiple class system

    exemple when you play you have a special command who allow you to go trough 4 different class per battle

    this class are 

    • Goddess (the classic)
    • Vanguard (defense maybe?)
    • Sword_lunatic (attack)
    • Spellcaster ( Black magic style)
    • Sant ( white magic)
    • and more 

    Each class have there own stat's and capacity so you have to play with it for win certain specific battle~

    but sadly you can't equip them in same time so you have to decide in some kind of way your ''combinaison'' of class for allow you to win battle's 

    the other part is also the game don't contain of specific level up you have to upgrade by yourself the level of your class with upgrade them with point called GP ( God point )

    In simple you have to use your head all the time in the battle~

    I hope you understand what I wanted to mean~

    so nio~ out
  2. Love It!!

    Anything that modifies stats i just love <3 ^_^
  3. Sounds like an interesting concept.   I would add, if you are playing a god:

    I'd call the different Classes Forms.  Often, various gods would take very different forms.    

    You could increase the difficulty and strategy by only allowing the god to transform in certain places, such as altars.   Or, if you are using an in-game clock, only transform at certain times.
  4. whitesphere said:
    Sounds like an interesting concept.   I would add, if you are playing a god:

    I'd call the different Classes Forms.  Often, various gods would take very different forms.    

    You could increase the difficulty and strategy by only allowing the god to transform in certain places, such as altars.   Or, if you are using an in-game clock, only transform at certain times.

    AND YES it is multiple classes forms because this is a god you play along the game~

    well it was not really my intention because I think the game will be to much hard xD
  5. Sounds good to me. Thinking about that I thought it'd be cool if you could choose which classes/skills you want to be able to choose. Pretty much like a DnD Cleric has to prepare his spells in the morning, you could choose spells to use.
  6. That's a pretty great concept. I actually had a similar idea like this for my next game, where I wanted to stick with just 1 main party member, but give him access to many "classes" and abilities.

    Interested to see where you go with this.