MP regeneration

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Started by Deleted member 113412 7 posts View original ↗
  1. So I have a skill called "Meditate" and what it SUPPOSED TO do is recover 1% of your MP over 5 turns (so 5%).

    Here is a picture:

    Spoiler

    and here is the picture of the State:
    Spoiler

    Is there something I am doing wrong?

    Thanks. :)
  2. Firstly, both of your images are broken, so we can't see anything.
  3. Doktor_Q said:
    Firstly, both of your images are broken, so we can't see anything.

    I just fixed it. Sorry. :/
  4. The skill in your first pic has only a 1% chance of adding the state. You need to make it 100%. That number indicates the chance the state will be effectively added to the target.

    Then... change the MP Regen rate on the state to like... 5-10% maybe? There will be no real way to only give 1% over 5 turns..
    unless you have like. 500mp, and a regen rate percent of 1%.
  5. Blue001 said:
    The skill in your first pic has only a 1% chance of adding the state. You need to make it 100%. That number indicates the chance the state will be effectively added to the target.

    Then... change the MP Regen rate on the state to like... 5-10% maybe? There will be no real way to only give 1% over 5 turns..
    unless you have like. 500mp, and a regen rate percent of 1%.

    Hmmmm. So what if I wanted to do like 1% of the Max MP? would that be a formula?

    What about 1% of current MP? How would I go about that?

    General question is: Are either one of those possible?

    Thank you though. I will look into this. :)
  6. Hm. Skills let you make a formula based on max and current hp, but only for the exact moment the skill is used.
    States don't have a formula window... so theres no way to control its regen over time amount without a plugin. Perhaps Yanflys Buff and State Core plugin... but at first glance it would be complicated.

    like. it has a notetag

    <Custom Action Start Effect>
    code
    code
    </Custom Action Start Effect>

    which you put on the state, and then where the words "code" are you would put your formulas. So every time the actor has a turn start, the formula would run.
  7. Blue001 said:
    Hm. Skills let you make a formula based on max and current hp, but only for the exact moment the skill is used.
    States don't have a formula window... so theres no way to control its regen over time amount without a plugin. Perhaps Yanflys Buff and State Core plugin... but at first glance it would be complicated.

    like. it has a notetag

    <Custom Action Start Effect>
    code
    code
    </Custom Action Start Effect>

    which you put on the state, and then where the words "code" are you would put your formulas. So every time the actor has a turn start, the formula would run.

    Hmmmm. I will look into this as well. Thanks for all your help. :)