Hi everyone. I'm here to request something I've been waiting for since RMXP came out. It is a water moving effect, similar to a lot of SNES games. I've seen screen filters and all of that be done, so I was thinking to myself "Why can't one tile have an effect?"
What I am talking about is like the water on the overworlds of the SNES era of Final Fantasy. Here is a video of what I'm talking about.
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Any help with this would be greatly appreciated. I think it would help the community out as well.
Moving Water effect
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You could use a parallax image with scrolling.
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That's what I use to do, but it looks static, you know? Like it's moving but it doesn't have life to it.
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Since they're already animated all you need to do is edit then in a paint program and shift them in the direction you want them to flow by an amount relative to the number of frames and tile size. Now it'll have the original movement but also be scrolling in the direction you want. You could even adjust the shift amount in each frame so it sorta ebbs and flows if you catch my drift. Pun intended. I.e. If it's 48px tile with 4 animation frames. 1st frame leave alone, 2nd frame shift right 12px and down 12px, 3rd frame shift right 12px and down 12px, 4th frame shift right 12px and down 12px. The parts your clipping off obviously get pasted behind the shifted texture segment. Now your water is flowing diagonally down and right.
Or try shifting unevenly, if there are four frames like this: frame #1 r0, d0, #2 r4 d20, #3 r+12 d+12, #4 r+20 d+4
You'll hopefully get a more dynamic animation and flow. -
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