I want a table that can be pushed out of the way and then reveals a traptoor under it.
Thepushable Table is no problem but i can't set 2 events on the same tile. so what i did was setting the move event of the tapdoor somewhere else and then by switch change its position to the one where the table was
but, it doesn't work ..
is there a way to bring an event to a place where former an other event was?
Moving Table Reveals Trapdoor
● ARCHIVED · READ-ONLY
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yes, and it's even possible to have two events on the same tile - only it doesn't work like that in the editor.
Best way would probably be to add a set event location command to the table, to be executed after the table is moved (or to whatever event moves the table.
To set two events on the same position, you'll have to use an autorun on that map that switches one of the events to through and then moves it to the position of the editor event, but that might cause problems because you have to remove the through before the player can interact, better use set event location on the trapdoor event when the table event is moved. -
thanks it worked ^^
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