Moving Box

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Started by sillowette 5 posts View original ↗
  1. Okay, so I know how to make a moveable box, but what I need to happen is when you push the box to a certain location, you're able to climb on top of it, to reach something on a high shelf. Once again, I'm sure this is super easy, but I haven't found it in any tutorials and google results haven't been any more helpful.​
  2. First, I would make a character sheet with the sprite on the box. Then when the box event is in the correct X,Y position, have a new event page that will ask if player wants to jump on box. If yes, use move route to have player jump onto events tile then change the event page to make event have no graphic and change player graphic to the sprite on box char sheet. To get off, just reverse what you did after the player obtains the item. I'm not sure if that's the most efficient way to do it but it will work.
  3. Why are you changing the graphic? If you've used the jump command in the set move route, plus set the player to 'Through' then it will look like the sprite is on the box.  Reverse the process when it's time to come down.  But maybe I've missed something, and you actually need to change the graphic?
  4. My problem is, that I don't know how to set it to recognise when the box is in the correct location. I always get stuck on really easy things, because I'm sure I'm overthinking it.​
  5. after each move, use to control variable commands to read the X and Y coordinates and check them in two nested conditional branches. Put what is supposed to happen on the inside of those conditional branches, to be executed only if both coordinates are correct.