Movement Glitch?

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Started by Firesoul2014 4 posts View original ↗
  1. Hello again, everyone. Quick question... I have an event in my starting map for an NPC. This NPC has a custom movement route set to walk around a well placed in the center of town. During run-time testing, this all worked fine. However, when my player character walked into the NPC from behind, it shunted them off of the movement path, and caused it to continue along it's planned movements in the wrong area. Is there any way to prevent the player from being able to do this? It doesn't seem like this should be allowed.
  2. Try checking if the 'Skip if cannot move' box is unchecked. If it is checked, the NPC's movement will change to the next available move you have set.
  3. It depends on how you made that event's route - there are several options, but we need to see a screenshot of your event to see which one would be best here.
  4. The player can't change the path of an event's move route unless you've added commands for them to do it.


    If they follow the same path until the player interacts with them, then you have a new move route that moves them off that path, and the player can interact with them at ANY point on the original path, you have to add another move route to get them back where they were. I'm not sure if, at that point, they will resume their old move route, or will start from the top again.