Move route issues.

● ARCHIVED · READ-ONLY
Started by matthewk1462 12 posts View original ↗
  1. I'm creating a farming game and I have ran into a small problem. I've changed the graphic to the one I want but it returns to the middle sprite or the standing still one.

    I hope this makes sense. I want a way to stop the graphic from returning to the standing still graphic. Is this possible? Am I making a silly mistake. I attached a picture of what I have done with the event. Someone please help me change it so the graphic doesn't change when stopped. 

    Screen shot event task list.png
  2. try making the event page that creates the new graphic a parallel process.
  3. First, you need to set "direction fix" - if you don't, then the sprite will always turn toward the player and change accordingly.


    Second - what do you access by the script command there? If that is for the graphic change, then please tell us which script you added to help with that.


    (if it isn't for an added script, then that script command will probably have no effect as it's a local variable you set there and if no script accesses it, it gets deleted when the script command ends)
  4. Unfortunately, I don't see that working. I have quite a lot seeds so that means alot of scripts. lots of pages etc etc. I hope this makes sense.
  5. The script command tells the move route which graphic to look at. so 0, 1 and 2. 
  6. I think I know the issue you're talking about, and I think that's why all the RTP files (like treasure chests, doors) repeat the graphic across all frames (maybe also in case people accidentally have stepping animation on). I don't know if there's a way to fix that. In my game, I just separated my animations and put them all in the left column, and was able to get it to work, but it's kind of a pain.
  7. Earthtian said:
    try making the event page that creates the new graphic a parallel process.
    I really wish people wouldn't say "use a parallel process" as a "I really don't know what the problem is, but maybe this'll work" type of solution. That will not only NOT fix the issue, but will cause OTHER issues. If you want to suggest parallel processes, spend a LOT of time learning what they really do and when they should (and should not) be used first.


    I wonder if Galv's Move Route Extras script might help here? There seem to be ongoing problems specifying the pattern (column) for an event sprite via the inbuilt commands. He has a command in his script that addresses that issue. The only problem with it would be that it'll probably reset when you leave the map and return - unless you do some scripting to save event details even after leaving the map, and restoring them on returning.
  8. Shaz said:
    I really wish people wouldn't say "use a parallel process" as a "I really don't know what the problem is, but maybe this'll work" type of solution. That will not only NOT fix the issue, but will cause OTHER issues. If you want to suggest parallel processes, spend a LOT of time learning what they really do and when they should (and should not) be used first.

    I wonder if Galv's Move Route Extras script might help here? There seem to be ongoing problems specifying the pattern (column) for an event sprite via the inbuilt commands. He has a command in his script that addresses that issue. The only problem with it would be that it'll probably reset when you leave the map and return - unless you do some scripting to save event details even after leaving the map, and restoring them on returning.
    Yeah I only mentioned the parallel process for a quick fix.  I would think galvs move route extras could help considering in the move route, you can set a script to set the graphic FOREVER 

    Here is a link to Galvs move route extras

    http://galvs-scripts.com/galvs-move-route-extras/
  9. Thing is, it would not be a quick fix. And even if it were, "quick fixes" that cause other problems should not be options.
  10. Thank you Shaz. I was hoping to fix the issue without using other peoples scripts as I have a custom made one and didn't want them to conflict. Thinking about it they shouldn't as they deal with different things. Ill give Gavs script a go. Could you link me to it?
  11. It's not completely clear (at least to me) from what you told us how you're setting the "seeds sowed successfully" graphic, but have you tried adding Direction Fix ON at the end of that three-line Move Route, and if so, did it work?
  12. matthewk1462 said:
    Thank you Shaz. I was hoping to fix the issue without using other peoples scripts as I have a custom made one and didn't want them to conflict. Thinking about it they shouldn't as they deal with different things. Ill give Gavs script a go. Could you link me to it?
    This is galvs script

    http://galvs-scripts...e-route-extras/