Mouse System

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Started by Jet 4 posts View original ↗
  1. Mouse System




    by Jet


    Introduction

    Yes that's right, another iteration of my mouse. This time around I coded my own pathfinding (which does not freeze up like the previous one) and i completely recoded almost everything. It's highly optimized and works much better than any previous version. It has removed the scrolling with mouse wheel, but added a developers block.

    This is add a fully functioning mouse into your game. This can allow the character to move and interact with just a click and navigate menus with ease.

    This version is actually a back-port of my improved RGSS3 version.

    Features

    - Quick, flexible pathfinding, via A*

    - Many configuration options

    - Even more compatible with custom systems with a recoded base

    - Just a click to do mostly anything

    - And more...

    Screenshots

    Spoiler
    unled2c.pngunled3jm.png

    unled4w.png

    unledfzx.png
    Script

    http://pastebin.com/raw.php?i=Fe56K5eZ

    Credit

    Jet

    Note

    I have a license, it's in my signature.
  2. This seems to have issues with pixel movement scripts, but it looks good nonetheless. I would use it, but I feel that pixel movement is much more worth having over a mouse script, along with tons of compatibility breaks with scene_battle menus, too. It could just be another script compatibility break though.

    I was using this in RGSS3 though - I seen this script somewhere else and this reminded me of the issues I had with it, but not sure if you have a RGSS3 version.
  3. Alright, I didn't read the post sorry about that, but it must just be a compatibility issue then.