Is there a plugin that allows more weapon types to be assigned for skills more than the default 2 in the paramaters?
I remember there being something like this a long time ago... but I can't for the love of me find it. Or maybe my mind is just playing tricks on me.
It would be great if I could linked to such plugin.
Thanks!
More Weapon Types?
● ARCHIVED · READ-ONLY
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No need for a plugin - simply add any weapon type you want in the database under types.
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You mean weapon types you need to have equipped in order to use the skill? I couldn't find one that addresses the issue directly, but you should be able to do this using Yanfly's Skill Core. This plugin offers a <Custom Requirement> notetag that you can put on skills. This ought to work:
Code:If the user of this skill has at least one of the listed weapon types equipped, the skill will be usable, otherwise it'll be greyed out. The required weapon types are listed on the first line (here they're 1, 2, and 3); edit these as you like~<Custom Requirement> var wIds = [1,2,3]; value = user.weapons().some(function(wep) { return wIds.contains(wep.wtypeId); }); </Custom Requirement>
(There's also a <Custom Show Eval> notetag if you want to hide the skills altogether. If you want to use this one, you'll have to replace value with visible.) -
You mean weapon types you need to have equipped in order to use the skill? I couldn't find one that addresses the issue directly, but you should be able to do this using Yanfly's Skill Core. This plugin offers a <Custom Requirement> notetag that you can put on skills. This ought to work:
Code:If the user of this skill has at least one of the listed weapon types equipped, the skill will be usable, otherwise it'll be greyed out. The required weapon types are listed on the first line (here they're 1, 2, and 3); edit these as you like~<Custom Requirement> var wIds = [1,2,3]; value = user.weapons().some(function(wep) { return wIds.contains(wep.wtypeId); }); </Custom Requirement>
(There's also a <Custom Show Eval> notetag if you want to hide the skills altogether. If you want to use this one, you'll have to replace value with visible.)
I'll be checking this out soon. Thank you!