So i have RPGVX Ace for a year already.
I kept this question for a long time so now...
Still i don't know is it possible to use more then 2 skill animation sheets.
And logical question if yes,why can't it be used without any additions to general version?
More then 2 skill animations sheets i n 1 animation
● ARCHIVED · READ-ONLY
-
-
The standart sheet can hold up to 5 image row x 20 image column, that I believe it is far than enough already, you can mix several animation in one sheet if you want from software editing image like phtoshop or else.
Example: Mix Attack1, Attack2, Attack3, in one sheet and name it Custom Attack1. Then if you need Attack1 and Attack2 sheet for your animation, you just use Custom Attack1 sheet :) .Animations (Graphics/Animations) A file containing images for animations to display mainly as effects on the battle screen.
Five animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times.
Or perhaps you have know this? But just curious maybe ?
If you still want to have 3 sheet I don't know how to, sorry :\ -
Just don't understand if it impossible to program makers,make use so many sheets as i want?If there can be used 2 sheets,why no 3+?
-
Well I believe you need to ask Enterbrain about that :) .
But if you can do that and they hear you, I think I would also like to asking them why they removes so many good features from XP in Ace, I also want to ask why they remove the cnd system in animation database, and probably some more question to be added though I doubt they will hear me by any chance.
The truth is perhaps Enterbrain want it like this(or they just do it like this), and we can't do anything about it(or do we actually can?)
My advice is, let us hope for the next engine(if any), Enterbrain wil make it for more then 2 animations or even there's a feature that enable us to decide how many animation sheet to be used :)
-
each sheet to be used will take some internal resources, so the programmers have to set some limits.
In this case, they set the limit to 2 because each of those sheets can have up to one hundred cell images, you just have to use an external program to add those images. Programming it the other way around would have created other disadvantage - and those other disadvantages would not be as easy to circumwent as by using an image program... -
5 columns and 20 rows, actually.The standart sheet can hold up to 5 image row x 20 image column
It's not impossible for Enterbrain to make it cater for more. They just didn't do it because they didn't see a need. And they didn't build anything in so we could expand it.
Rather than question the developer's decision and wait for them to come out with a new build (not going to happen), better to just accept it and figure out what you need to do to work around it.
Just like the iconset, you can expand animation sheets vertically, just making sure you add the right number of pixels to the height each time, and then add your new sprites to it and save it. -
Just merge two animations or more
http://www.rpgmakervxace.net/topic/25250-theo-multiple-animations-display/