More State overlay

● ARCHIVED · READ-ONLY
Started by Hakuryo 20 posts View original ↗
  1. What does The plugins do?
     The main goal of this plugin is to provide the possibility to add more state overlay than the default set.

    To add a new overlay put a new line in the State.png file located in YourGameFolder/img/sytem/
    Then use <STATE ANIMATION: x> in the note of a state and replace the 'x' by the line number of your new overlay.
     
     
    Right click and save-as hte plugin link to get it.
    https://serial-player.fr/download/rpgmaker/plugins/MoreStateOverlay/MoreStateOverlay.js

    Here a State.png file modifier with bleeding overlay.

    Spoiler
    States.png
     
    In the file above the bleeding overlay is at the 11nth ligne.

    Now a little bit of configuration :
    Spoiler
    configurationExemple.png
     
    Then a video to show the result
    https://serial-player.fr/download/rpgmaker/plugins/MoreStateOverlay/bleeding.mp4
     

    Changelog :

    • Version 1.04:Fixed the incompatibility problem with Yanfly's Animated Battlers. ( Please tell me if you have other problem with it)

    • Version 1.03:Change the way how enemy animation overlay is activated.
    • If you're using Yanfly's Animated Battlers plugin please set EnemyOverlay to false in order avoid conflict between Yep plugins an mine. ( i will try to fix this quickly)
    [*]Version 1.02
    • Add an enemy overlay possibility.
    • Add a param to activate or not enemy overlay.
    • The enemy overlay animation also work in front view battle
    [*]Version 1.01
    • Correcting a bug that set default state overlay to none.

    Complementary information :

    The 'enemy overlay' update Override some of the enemy State animation/icon.

    Please let me know if you have any trouble.

    Feel free to use it in your projects.
    If you can notice me i will be very Happy :p
  2. Thank you so much for this, I had a bleed effect already planned and I was wondering how I was going to do it xD
  3. it would be better if it supports front battle system + uses animation rather than overlay :p
  4. Thanks, this was just what I needed.  :)   
  5. Great script! Thanks a lot! 
  6. Thank you so much. It works for more than just 11 states im assuming? lol. Like if i wanted 300 state animations. Could this handle that? (Obviously edit the state.png to proper size) Edit: and is there a way to make the state animation lines bigger? They are so small and that wont do
  7. Fantastic work! The image is the same as the default we already have with MV, right?

    Would it be possible for you to make it so that we can make it apply individually between actors and enemies? I'd rather only see these on actors, not enemies.
  8. @PsychoByNatureX

    There's no limitation in my plugin.

    So Until the game can handle 300 State animation, i think you could do that.

    @SOC The image is the same exept for the last ligne of animation.

    This ligne is a custom animation you need for my game ^^.

    RPG maker core only support state animation on SV actor, but l will see if i can find a way to do it.
  9. Wow this is exactly what I was looking for. Thanks :D btw whats ectualy the size of each state?
  10. Your plugin is the only one I've found that adds more States than the default set (without overwriting the ones you already have) but unfortunately, it conflicts with Yanfly's Animated Battlers plugin. Is there any chance you could fix that? I'd appreciate it terribly! ♥

    This is the error and error details that conflict:

    eb3gYIr.png

    sCOwhF7.png
  11. Not sure if this plugin is still a thing but the yanfly animated battlers still breaks with this.  No error, breathing animations and anything monster related works but when using an actor as a monster,  it does not work and the actor maintains a mirrored monster image. 
  12. @Kasel I haven't use actor as a monster. i will try to figure what's wrong.
  13. I appreciate that :)
  14. Oh my gosh, thank you for this! I recently got RPG Maker MV and was like.. how on earth do I add more state overlays! I use Yanflys animated battlers so glad it was updated for that ^^
  15. Did you ever figure out the issue with yanflys sideview enemy plugin and this one?
  16. Hakuryo said:
    RPG maker core only support state animation on SV actor, but l will see if i can find a way to do it.

    Have you added the features, so the States appear on the enemey too... Please do so if still not done.

    EDIT :
    1. Can I make longer states animation (i.e. more than the default 8 tile animation)
    2. Can I block certain states like a target can't have burn and freeze both at the same time, if the target has anyone of the above state, and the second state is imposed on it, the first state vanishes.
    3. If a Posioned enemy is Poisoned again the State turns into Badly Poisoned.

    Please Guide me...
  17. I found a bug. When using with YEP_SideviewEnemies Animated Enemys don't show up.
  18. Hi.

    I tested with the new sample project from Yanfly.
    The Animated Sideview Battler has change a lot.
    This is far more complicated than i expected.
    For now i don't have the time to work on it.

    I'm really sorry, and i thank all of you for your interest in my plugin.

    If i find some time to explore in detail yanfly plugin, i will let you know.

    Again, i'm really sorry to let you like that :frown:
  19. Still waiting for it :)
  20. Just want to ask how develepment goes.
    I am still waiting for fixes.