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Started by ChristianCrossX 11 posts View original ↗
  1. So I want this shop keeper to say something before the variable is active by a switch. But I can't get him to say anything before only after.

     What I mean, hi's normal every day dialogue is ''Good morning, how can I help you'' but after an event a switch will turn on and he won't help untill I have a number of items on me. After the conditions are met he returns to his normal dialogue and shop process. But i can't get him to say anything before the switch turns on, he does not react to me at all.

    shop1.png

    shop2.png

    shop3.png
  2. You need to work witzh conditions, not conditional branches.


    Page 1 and page 2 both have no conditions, so they're both active by default - but only one page can be active, and that is page 2 because the higher page numbers have higher priority. Page one will never be active as long as a higher page exists that has no conditions.
  3. So I just check the condition switch in 2 and remove conditional branches? Or do I just leave conditional branch  for the variable?

    So I also switch the regular dialogue page with variable page so that when the condition is met it runs. If the normal page is second even if the event is triggered it will never reach since the normal page is always on, is that about right?

    But now he repeats the same negative answer, he does not return to his normal one.
  4. Please update your screenshots with your current event coding so we can better assess the problem. It is difficult to pinpoint the error if you have outdated shots of the events.
  5. Here the new version.

    shop1.png

    shop2.png

    shop3.png
  6. It repeats because you have less than 2 rabbits after giving them, and the Robbery switch is never turned off, so it is always checking for more rabbits.

    After you give the rabbits and deduct them, turn off the Robbery switch. You can delete the third event page. The event will return to the first with the switch being off.
  7. that's nice but what do you mean delete the switch? Add another switch at the with it set to off? Like i don't know what you mean.

    Your talking in terms that some one that know what their doing can understand not a noob.

    What do you mean turn off? If i set a switch at the end with the event off won't it turn back on?
  8. The line after you deduct the bunnies from inventor go to: Control Switches, select your switch for the Robbery, and turn it off.

    Pages with switch conditions will take priority over pages without them. Because your switch was not turned off, the event was always selecting that page first when you talked to the shopkeep. Turning it off will result in the page finding no switch, thus being ignored.

    I apologize for my lack of clarity. ._.
  9. Yeah tried it, didn't even know I can turn it off like that. I had to set the switch at the end to off.

    But what I had in the pictures also worked. You way is less work though.

    Thanks for the help.
  10. You're welcome, friend!
  11. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.