hi, i'm struggling so bad to make maps that have multiple levels of elevation, like in the following screenshot. it takes so much painstaking shift-clicking, and then if i want to reshape the cliffs, it messes up and i have to keep re-doing it. it's driving me nuts! hoping that some mapping gurus out there can help me figure out a more efficient system for these kinds of maps. would it be better to copy these tiles to a D layer tilesheet so that the autotiling doesn't come into effect? Any advice would be much appreciated....

more efficient way to map with shift-click/elevation?
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I've moved this thread to MV Support. Thank you.
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Not that I'm aware of. Making halfway decent maps with many levels of elevation is extremely cumbersome in RPG Maker MV. I have an idea on how to fix it but odds are low that they'll implement it.
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It's so tedious! I notice that for outside maps, using the A5 tiles makes it a bit easier. Maybe I should edit the dungeon tileset so that the A5 sheet has all the tile variations that i need?
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Yeah I'd suggest using A5 tiles. Wrestling with the autotile system for multi-elevation maps is utterly atrocious and I'm not doing that. :p