Moghunter's LMBS Parameters

● ARCHIVED · READ-ONLY
Started by Threepwood Jones 5 posts View original ↗
  1. I'm not sure if Moghunter's LMBS is a commonly used system, but I just need a bit of help from those with experience with it.

    There are a few parameters in the plugin that have something to do with time, and they are:
    • LMBS Duration
    • LMBS Pose Duration
    • LMBS Pose Speed
    • LMBS Hit Delay
    I can't seem to find what units these are in. They certainly aren't seconds, so perhaps it is milliseconds, but I'd like some clarification on this if anyone can help with that.

    While I'm here I might as well ask if anyone has a guide to the LMBS that they can point me too, there isn't much online.

    Link to the plugin.

    Cheers.
  2. Hey there! Moghunter's LMBS plugin is pretty graphic-heavy which is why there isn't a whole lot for it online. Here's what each of those parameters mean:

    LMBS Duration: This is how many frames the skill lasts.
    LMBS Pose Duration: How many frames it will take to finish the animation for the skill
    LMBS Pose Speed: Frame it takes before the skill starts up after player input. This defaults to 8.
    LMBS Hit Delay: Number of frames it takes before hit detection is registered to the system. This defaults to 5.

    All the units are in frames. I have an already well developed project that uses the LMBS so if you need, you can shoot me a message.
  3. G'day. Yeah haha I figured that was probably the main reason it wasn't super popular.

    Okay so it's frames. I've since tried playing with the values and do see a difference now. It's a lot of trial and error though aye? I'm trying to make some attacks pretty obvious as they wind up, before they do any damage. It's going to be hardest with the standard attack since every character uses it - my battler sprites vary from 3-10 frames.

    Thanks man, I'll definitely hit you up sometime.
  4. The_Trinity said:
    Hey there! Moghunter's LMBS plugin is pretty graphic-heavy which is why there isn't a whole lot for it online. Here's what each of those parameters mean:

    LMBS Duration: This is how many frames the skill lasts.
    LMBS Pose Duration: How many frames it will take to finish the animation for the skill
    LMBS Pose Speed: Frame it takes before the skill starts up after player input. This defaults to 8.
    LMBS Hit Delay: Number of frames it takes before hit detection is registered to the system. This defaults to 5.

    All the units are in frames. I have an already well developed project that uses the LMBS so if you need, you can shoot me a message.
    I'm trying to speed up attack 1's animation but when I change these parameters nothing changes on the speed. Any ideas?
  5. KillerPixEEL said:
    I'm trying to speed up attack 1's animation but when I change these parameters nothing changes on the speed. Any ideas?
    Depends. If you want the sprite animation itself to be faster, reduce the LMBS Pose Speed.
    Higher - Slower, Lesser - Faster.
    If you want the skill itself to perform faster, Both pose duration and duration itself need to be lower.