Moghunter Menu Spacing Help

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Started by Catog 6 posts View original ↗
  1. Hey all, just wondering if I could get some help?

    I'm using Moghunter's SceneMenu script, and I'm just running into some problems when it comes to loading up the "LayoutStatus" png. When I load it for only one character, it's perfectly center. But when I open up a second and third party member, this happens...

    2 Members:


    3 Members:



    Ideally, the menu should look something like this:


    ------
    I don't need much help, just someone to point out to me which things I have to edit in Notepad++ in order to decrease the space between each LayoutStatus box.

    Many thanks!

    - Caleb
  2. Code:
    MCharStatus.prototype.posX = function() {
       var space = Math.floor((Graphics.boxWidth - 32) / this._maxMembers);
        return 16 + (space / 2) + (space * this._index);
    };

    Might have something to do with it. There's a very similar function for MBustMenu but I don't know which one you'll have to edit.
  3. Yeah, I thought it might be, but I'm not sure what value to change. Nothing I'm doing with that seems to be working.
  4. I just tested this real quick:
    Code:
    MCharStatus.prototype.posX = function() {
        var space = Math.floor((Graphics.boxWidth - 32) / this._maxMembers) / 2;
        return 300 + (space / 2) + (space * this._index);
    };

    Dividing space by 2 decreases the width significantly, and I changed the 16 after "return" to an arbitrary number like 300 because it shifted the layout to a weird spot. It seems to have moved them for me, anyway.

    Just replace the division number and 16 with whatever numbers that you see fit; unfortunately I can't cook up a more elegant solution. You have to do this for both MCharStatus and MBustMenu also.
  5. Ah, see, that was my main problem! I didn't know there was an MBustMenu function I needed to look at too.

    That was perfect! Thank you so so much <3
  6. Haha glad it worked out!