So using Moghunter's chrono engine you can make an attack that when the input is held will charge for a duration of time before becoming a new attack at full charge, when it does this it displays the charge % using the CT meter temporarily, overriding your CT display for things like dashing for instance for that time.
So now all I wanted to do was use my own meter display for this specific bar using SRD's HUD maker. So for the current value I put: $gameParty.leader()._chrono.ct and for the max value I put: $gameParty.leader()._chrono.maxct. For dashing and things like that it works perfectly as intended however for some reason it doesn't seem to respond at all to charging attacks and I'm just puzzled... is there a different script I need to use for that function specifically?
MV - MOGhunter Chrono Engine CT charge & SRD HUD maker
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It's
$gamePlayer.battler()._ras.charge.time
and
$gamePlayer.battler()._ras.charge.maxtime
MOG ChronoCT has conditional values for its bar values depending on if the battler is casting or charging or neither
You'll have to have a separate gauge bar for charge time since you can't do conditional values in SRD HUDMaker and have a display condition
$gamePlayer.battler().isCharging()
If you want to hide the stamina bar during that time the stamina bar needs the inverse condition
!$gamePlayer.battler().isCharging()
Alternatively you could set Control Variables to those values using commands in-game then have SRD HUDMaker display the value of those Control Variables. -
Works perfect! Thank you for your help again friend!It's
$gamePlayer.battler()._ras.charge.time
and
$gamePlayer.battler()._ras.charge.maxtime
MOG ChronoCT has conditional values for its bar values depending on if the battler is casting or charging or neither
View attachment 339610
You'll have to have a separate gauge bar for charge time since you can't do conditional values in SRD HUDMaker and have a display condition
$gamePlayer.battler().isCharging()
If you want to hide the stamina bar during that time the stamina bar needs the inverse condition
!$gamePlayer.battler().isCharging()