spoiler
Scene_CharSelect.prototype.initialize = function() {
Scene_Base.prototype.initialize.call(this);
this._index = 0;
this._ActorIndex = -1;
this._party = [];
this._partyIndex = 0;
this._partySel = [];
this._actors = [1,2,3];
this._pi = 2.0 * Math.PI;
this._np = [0,0];
this._rol_range = Moghunter.charSel_rolRange;
this._phase = [0,0];
this.loadFiles();
this.createSprites();
};
Scene_Base.prototype.initialize.call(this);
this._index = 0;
this._ActorIndex = -1;
this._party = [];
this._partyIndex = 0;
this._partySel = [];
this._actors = [1,2,3];
this._pi = 2.0 * Math.PI;
this._np = [0,0];
this._rol_range = Moghunter.charSel_rolRange;
this._phase = [0,0];
this.loadFiles();
this.createSprites();
};
Does someone know how to customize moghunter plugin to achieve that result?