MZ - MOG_DmgPopupEffects MZ with added features!

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Started by AquaEcho 27 posts Page 2 of 2 View original ↗
  1. Jenai said:
    First of all, well done for finding and fixing the error!
    I think the more flexibility we have, the better. I would love to have more parameters.

    What do you guys think of the idea of showing different types of damage as additional values instead of adding all those additional values to one number? I think it would be cool to see different numbers in the corresponding colors. For example: normal damage in white, fire damage in red and so on.
    That would be super useful to show the effects of variable modifiers or critical hits! They should be of a different color.

    Also, numbers look cool.
  2. I don't know if it's related to the last update, but the plugin seems to crash on me at random when attacking. Could it be related to misssing? Here's the Console Log.

    nw_f5BkcnVWT5.png
  3. Yes, it crashes whenever a message is supposed to show instead of a number (crit, miss, reflect, counter). I haven't patched all those functions yet. I am doing taxes right now so updates will be slow until after the 15th.
  4. Thank you! Please take your time.
  5. Fixed the crashes for Miss/Crit/Reflect/Counter and added parameters for all
    1744384538976.png
  6. I just checked this forum after not hearing much of it (the site didn't notify me), and I have to say, I'm really impressed with how far you guys have gone! Job well done!

    If it's okay, AquaEcho, may I use the current version of the plugin and make a version of it for the Schala Z System I'm working on? Of course, everyone will be credited.
  7. Sure, go ahead