Mog Hunter Active Chain Commands

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Started by Drazard 2 posts View original ↗
  1. Greetings,

    I love Mog Hunter's Active Chain Commands plugins, However, I feel like the chain commands are too overpowered but I don't want to remove it on my plugins list completely since I really enjoy the action key buttons, I feel like it is very interactive in my game. I just want to remove the chain commands which are too overpowered and the action key button will remain. However, I want to change something in which the action key buttons appear first before attacking an enemy, unlike the original plugins where the character has to attack first before the action key buttons appear.

    Spoiler
    According to MogHunter's Website:
    https://atelierrgss.wordpress.com/about/
    upload_2017-7-9_5-37-51.png
    Active Chain Commands Link:
    https://atelierrgss.wordpress.com/rgss3-active-chain-commands/

    If this request is too troublesome or too hard for you, please don't bother yourself with my request, I don't like forcing anyone but if there's someone willing to help me I thank you in advance and I appreciate everything and I'll definitely give you credits.
  2. I would love this as well!
    I was thinking of a two-skill setup for some skills. Actors get skill 1, which only targets an enemy and does nothing but combo into skill 2 which actually does the skill effect.
    It works if you use action sequences to make it come and go quick but it's rather tiresome to do.