I make my game with RPG Maker MV, and port it for Android for months using mv-android-client.
There were several patches of RPG Maker MV and the Android system recently, and after that, my game on the Android phone showed abnormal behaviors.
The biggest issue is that certain components are omitted when switching windows. For example, when I call store windows, I can not see the items in the stores like the attached picture.
I was not able to observe the same abnormal behaviors in the PC version, only to guess that it is the problem of the Android system.
It seems that "RPG Maker Mv basically saves the existing windows on the stack when calling new windows, but the resources stored in the stack are deleted due to memory management problems."
I really want to find a solution.
Mobile performance issues
● ARCHIVED · READ-ONLY
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'Tech Support' is for when you cannot get the engine itself to run.
[move]RPGMaker MV Deployment[/move] -
Anyone knows the solution??? :(
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Anyone knows the solution??? :(
If i understand you well, try to use the plugin Srd_preload see if help you.
Or
Some plugin that has a way to improve the cache limit.
I think game upgrade of srmdude has this option. And other community basic i think.
I will check it out later.