[MMORPG] The Dead Land

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    The Dead Land

    Engine: RPG Maker XP ​
    Genre: Simulation / Horror 

    Startup Date: 06/02/2014 

    Team: Weasel Enterprise


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    Introduction
    The Dead Land, or TDL, is a game that simulates a zombie apocalypse. You can create your own survivor, and build your own story. The main focus of the game is survival, with PvP (PlayerVersusPlayer) in the background. The game is set in an environment that simulates the real world. The Dead Land is OpenWorld / Sandbox.

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    Synopsis
               Were relatively peaceful times. The usual violence and horror were nothing compared to what was to happen to the world. In every corner of the planet, came increasingly to the fore stories of people who behaved strangely. Many thought it was just a disease, and that soon everything would be solved.

               In fact it was a disease, but the problem was far from a solution. And the reports of people going crazy, becoming killers, cannibals, hungry for flesh, only increased. When everyone realized what was really happening, it was too late ... you can not win a war where their losses turn against you.

            Few people have the skills and luck needed to keep fighting, but that does not put them in safety. Quite the contrary: The survivors were haunted by his memories, wary of their own shadow. All have one thing in mind, a mission: Survive, no matter the means.

    In TDL, you will step into the shoes of a survivor to the Zombie Apocalypse, and will have to create their own means of survival, their own strategies.

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    Characteristics
    • OpenWorld / Sandbox - The game is "Open World", ie gives you the possibility to create your own story, go their own way. TDL is "Sandbox", ie you can create buildings on the maps, and they will be there until someone (or something) to destroy or recall. 
    • Survival Game - The focus of the game is survival, with PvP in the background. 
    • Real world - the environment, the game map is a simulation of the real world. 
    • Independent paths - You choose in which direction your character will take, always learning new things or improving what you already know.

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    Sistemas Especiais
    5dFL4aq.pngServer
    Dedicated server, different from all the netplay server, recreated entirely in Ruby. Accept more connections at the same time, in addition to transport data faster and with stability. (There is not an in-game system, but it is important to note) a44jqT8.pngLanguage Options
    To make the game more attractive to other countries as well, a system that allows you to choose one of three major languages ​​spoken in the world. C3t1Mj4.pngCollect Supllies
    One of our major goals and challenges is putting almost all elements of interactive maps. With this system, you can collect wood from trees, river water, computer cables, etc.. dRUrl4W.pngCrafting
    One of the challenges for anyone in a survival situation is to become self-sustainable. With the craft system, you can create everything from axes to cars, at various levels of workshops. 8vOckOe.pngBuilding
    It is possible to create structures anywhere in the external map. Among the buildings available are the strong, kind of 'wall', depending on the level, can protect you from unwanted visitors, such as zombies, and doors with password, requiring a level of construction a little more advanced. FfNwohl.pngCooking/Creating medications
    You may want to develop their cooking skills and create medicines. With this system, you'll be much easier to survive as a group. 5ekqr3a.pngHunting/Ghatering
    The main food sources (not counting the ones you meet along the way). You can get a good amount of meat from an animal, and other resources. You can also make crops in plantations that lie ahead. (In the future, we believe in creating a system of planting) *This section may be updated at any time.

     
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    Multimedia
    Screenshots
    Login Screen
    Select Language


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    Download
    Unavailable


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    Thanks/Credits
    Weasel Enterprise - Creator of the game; 

    RD12 - Netplay Crystal; 

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    Notes
    The in-game screenshots will be added so that the interface is complete. 

    No more, thanks for listening.

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