MMO Menu Style Script Needed

● ARCHIVED · READ-ONLY
Started by Morpheus 5 posts View original ↗
  1. Hello! I am simply wondering if anyone can make an interactive menu where you click on the icons and depending on which is clicked depends on which menu is opened. Actually, EXACTLY like the bottom menu bar at the bottom of this picture. All I need it to do is open their respective menus. Any links or scripts are appreciated!

    NeedThisMenu.png
  2. First, you need mouse functionality before you can even click on anything.


    There are three or four mouse scripts on the master script list - have you checked them?


    Some of them already contain button and/or HUD functions, and you have to decide on which mouse script you're using, before any scripter can even start on making a menu for that mouse script.
  3. Andar said:
    First, you need mouse functionality before you can even click on anything.

    There are three or four mouse scripts on the master script list - have you checked them?

    Some of them already contain button and/or HUD functions, and you have to decide on which mouse script you're using, before any scripter can even start on making a menu for that mouse script.
    Trust me, I looked EVERYWHERE across the internet and couldn't find anything like it. I forgot about the mouse script part but it shouldnt be TOO hard to add mouse compatibility, right?
  4. No one said that it exists, just that there might already be scripts with both mouse and in-map buttons. It might be easier to work from that, that's all.


    As for adding mouse compatibility, that depends on how the buttons and how the mouse script was made. You cannot simply say that it shouldn't be too hard, unless you've already done it yourself.


    And it could make both your life and the life of the one who will script this, if you already have a preferred mouse script.
  5. Morpheus said:
    I forgot about the mouse script part but it shouldnt be TOO hard to add mouse compatibility, right?
    quite the contrary - the mouse compatibility IS the hard part. After you have mouse functions, it is only a bit more work to add specific buttons to it, but it cannot be done the other way around, because the buttons have to be programmed into the mouse script and cannot exist without it.
    Basically a mouse script doesn't know any buttons - instead it gets a grid saying "if the mouse button is pressed while the mouse pointer is between coordinates A and B, then execute function Z. It is just for human reference that a picture of a button is placed on those coordinates after the grid has been programmed...