Missing Files After Conversion From VX Ace to MV. Game won't start.

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Started by Spindaboy 11 posts View original ↗
  1. Today I installed RPG Maker MV and ran the script in VX ace to copy all my data over for my game. However, I had to copy over the graphics and audio manually. Even though I have seemingly moved everything over, I can't find any of the aforementioned assets in the project editor. I also have not been able to play test my game in MV because I get the error, "Failed to load: audio/se/cursor.ogg" I'm assuming that indicates all other audio/ graphic files are missing as well.


    Update: It seems the graphics have carried over, but not the audio. Perhaps because they were coppied in MP3 format instead of OGG?


    Update #2: I converted the cursor.mp3 to cursor.ogg and now the error says, "Failed to load select.ogg". So if there is no alternative method you know of I at least know I have one way to do it. (It's just going to take a LONG time if I have to convert each file one by one.)


     



    Update #3: I converted ALL of my files and added them to their respective folders. The game started and I began playing, but when I opened the first chest the game crashed and I got this, "Failed to load chest.ogg". I don't know how this is possible. All the base files of the project should have always been there. I really don't know what to do at this point.



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  2. The converter script can't copy assets, so you always have to move those manually. And yes, because MV requires different sound formats you'll need to convert all added sound files (those that are not part of both Ace-RTP and MV-stock).


    From your description you either made an error when converting the sound files (perhaps you selected the wrong codec for the conversion - OGG can handle different codecs), or you mixed up upper/lower case in your filenames (Windows automatically allows both upper/lower case in path names, but Networking names are case sensitive and Chest.ogg is a different file than chest.ogg). It could also be that you have used letters or symbols in those pathnames that are not allowed in networking paths - spaces, äöü, # and so on.


    I've moved this thread to MV Support. Please be sure to post your threads in the correct forum next time. Thank you.



    Tech-support is for getting the editors to run, not for game development problems
  3. I have successfully converted all sound files one by one. Right now I am struggling with missing base resource audio like chest.ogg and move.ogg. I don't know why they aren't in the folder and I don't know where I would find them. 
  4. If they're default MV resources but not part of default Ace, then you need to copy them from any project folder created by MV (instead of one created by Ace and converted)
  5. I copied all the base audio and graphics from the base resource folder included in the .zip and I couldn't find the missing sounds in either the VX Ace folder or the base resource folder. So you mean to say I should create a new project in MV then copy the base assets from that project into the project I converted from VX Ace?
  6. the base resource zip contains additional resources not included in the default projects. It has nothing to do with the stock MV resources.


    So yes, you need to make a new project to get the default resources (and if you don't need them, you should remove the files you copied from base resources, that's why they aren't automatically included - mostly they're SF material
  7. Thanks! I'll try that then let you know if I was successful or not.
  8. I copied all the default files over, but now there is another problem. The default files in VX Ace have names like "move.ogg" and "chest.ogg" but MV names them "move1.ogg" and "chest1.ogg" so the game is looking for chest.ogg for example, but STILL cant find any any of the files. How has no one else had this problem??
  9. Spindaboy, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    People HAVE had this problem, but they know they just have to rename the resources to match what the game is looking for.


    If there are default resources in Ace that you've used, you should be able to find them in your Ace RTP folder, or go into your Ace project and export them.


    Please do not PM mods asking them to look at your thread. 
  10. I finished correcting all move and chest sounds, but now when I enter a battle I can't attack because I am missing the animation "Sword1.png". I checked in the animations folder and sure enough it wasn't there. But unlike the sounds, this time I couldn't find any animation that seemed remotely related to that (No animation named sword, attack, etc.). Any suggestions?
  11. As Shaz explained above, Ace works a bit differently due to the way the RTP is handled. Open Ace Editor, go into the resource manager, locate the missing files and export them from there.