Mirror and Light Reflecting Puzzle

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Started by wrigty12 4 posts View original ↗
  1. I am looking to add a Mirror and Light Reflecting puzzle to one of my dungeons (Like in Zelda: Twilight Princess)

    For those who don't know about it, here is a runthrough:

    1) A light source gives off a beam of light.

    2) Movable "Mirror Statues" reflect the beam of light at an angle, making a new beam of light.

    3) Multiple Statues are needed to reflect different beams to eventually hit a certain space to unlock a door.

    4)When one of the statues are moved out of place, all light beams following that statue disappear.

    I do have the Khas Lighting Script, so if someone knows how to use that to do this, just let me know..

    Thanks!
  2. That lighting script would have little to do with a puzzle - unless it allowed you to overlay many light images on top of one another. You'd still have to work out the logic (which could probably be done via an event, if you only allow your statues to be turned in limited directions)
  3. I do believe Khas Lighting allows overlay, since it gives each event its own light. And the statues would not be able to rotate, they will only be able to be pushed.

    I found an example online: http://rpgcrisis.net/forums/topic/22-rpg-maker-vx-ace-enders-amethyst/

    The last screenshot shows the example. Unfortunately he has not released a demo that includes this puzzle, so I cant see what he specifically did.
  4. Oh, that's a good idea.


    You could do it with pictures, where you make the sprite for each light/direction TWICE as big as it needs to be, and make the light go from the center in whatever direction is appropriate. Then you'd use a parallel process common event to call a script to show the picture, telling it to set the origin as the center, and the x and y coordinates to the screen_x and screen_y coordinates of the event (with a little manipulation to cater for the character sprite offsets)